Zombie Studios has revealed that it will not be releasing any DLCs but instead confirmed a sequel is already in the works with bigger maps and playable mechs.
BlackLight: Tango Down is a fast-paced, action-oriented first-person shooter that marks the first release of what will be a multi-platform entertainment franchise. Beyond the video game, a BlackLight feature film from Twentieth Century Fox and comic book series are currently in development. Designed to bring a fun, absorbing, and high quality AAA multiplayer experience to DLG venues, the game exists in a future between contemporary and sci-fi shooters – part Blade Runner and part Call of Duty.
BlackLight: Tango Down takes place 25 years into the future. The player takes control of an elite covert ops team that is sent after missing American Colonel Klein and his personal BlackLight team. The game will feature four single player/co-op levels that support up to four players at once, 12 multiplayer maps, seven game types and literally millions of weapons customization combinations. As the team advances through regions that consist of old world architecture over laden with ubiquitous modern holographic advertising, the trigger based dynamic AI offers an intense and varied experience every time the game is played.
The futuristic shooter brings non-stop fun and an exhilarating experience to the DLC venue as it offers 12 multiplayer maps, seven game types, four co-op missions and literally trillions of weapon combinations – all for 1200 Microsoft Points. Following its release on XBLA tomorrow, the game will be arriving on PlayStation Network and Games for Windows Live in the coming weeks.
In BlackLight: Tango Down, players are equipped with high-tech, futuristic gear that makes combat fascinating and surreal. Its weapon customization system allows for trillions of different configurations that deliver unlimited adaptability and variety of gameplay. Each player is also equipped with a Hyper Reality Visor (HRV), an advanced imaging system in the player’s Heads up Display that detects nearby enemy and friendly forces and relays the information back to players, giving them immediate battlefield intelligence.
While the weapon customization system and Hyper-Reality Visor may seem like science fiction, the technology featured in the game isn’t too far from creation in real life. The weapon customization system is based on the core weapons that our soldiers have been using since the 1960’s. The HRV uses cell phone towers and satellites to detect nearby enemy and friendly forces and identifies nearby objectives including health and ammo stations.
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