Breach is a first-person multiplayer shooter that literally blows the floor out from under conventional military shooters. Breach introduces new kinds of destruction that haven't been seen in any other game, unveils an Active Cover System which allows players to take advantage of any cover as it is ripped apart, and adds in unique, true-to-life spy gadgets which all changes the very nature of multiplayer combat.
Breach was delayed largely due to later availability of an Xbox LIVE Arcade for Xbox 360 ship date from Microsoft than anticipated, which allowed the company to add in new features. Atomic is using the extra time to add in a new Hardcore mode as well as other new content.
Since Atomic first showed off Breach to gamers, some organizations that use other Atomic training systems showed interest in using a modified version of Breach as a training aid for their operatives. With this delay Atomic now has the chance to add certain features from the training systems, such as the Hardcore mode, into the commercial product. The delay will also allow those waiting on Windows PC to enjoy the game on the same day as those on Xbox LIVE Arcade for Xbox 360.
"While work on Breach is actually done, we did miss our small window with Microsoft to get it up on Xbox LIVE Arcade for Xbox 360 in late June as we had planned. Luckily there were features we had been thinking of adding to the title, and now we have the opportunity to do just that. Unlike with Six Days in Fallujah, which was delayed indefinitely when Konami pulled out, we are publishing Breach ourselves, and it will be out in January," said Peter Tamte, President of Atomic Games."I've always said, we don't make simulations for the public and we don't make games for the government. However, we have come to realize there is a growing segment of the gaming population that wants to test these simulation systems out for themselves, which is why we're adding features, like a Hardcore mode, to Breach."
Breach uses Atomic's innovative Hydrogen Engine to give players inventive ways to use destruction so they can stun, manipulate, and eliminate their opponents with a new toolbox of tactics. For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create "shooter's holes." Breach is the first game to mix Atomic's ground-breaking Active Cover System, which lets players attach instantly to cover, quickly pop in and out of cover, and peak and blind-fire from behind cover, with an environment in which virtually anything that can be used for cover can also be destroyed. As walls get eaten away from bullets and explosions, characters will be able to use the new openings to return fire without leaving the protection of remaining cover.
Players will take on the roles of some of the most elite field operatives in the US. CIA Special Activities Division officers are the teams sent in on real-life black operations when no one can ever know the US was involved. Atomic is using expertise it developed creating training systems for the world's leading military and intelligence organizations to bring the secret world of black operations to life with accurate weapons, gear, and real-life spy gadgets which virtual operators can use with real world tactics to defeat the enemy.
Breach aims to disrupt the way video games are priced and purchased, as it will be downloaded through Xbox LIVE Arcade, offering the kinds of innovation and features expected in a full packaged game.
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