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MAG PS3

Platform(s): PlayStation 3
Genre: Online Multiplayer
Publisher: SCEA
Developer: Zipper Interactive
Release Date: Jan. 26, 2010

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'MAG' (PS3) v1.07 Patch Coming Early August, To Add New Features

by Rainier on July 27, 2010 @ 2:04 p.m. PDT

MAG may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players.

MAG may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players. The team at Zipper was one of the pioneers of online gaming on consoles with the SOCOM franchise and they’ve used this knowledge to create a brand new server architecture to make an original game like MAG possible.

In just over a week, players will be treated to a number of features that you’ve been asking us for all summer in addition to a few surprises. Like what, you ask? Like these:

  • A new “Happy Hour” Double XP bonus that’s applied to the first hour of any player’s gameplay session in a 24-hour period.
  • Suppression will join Sabotage as a “Faction Neutral” gameplay mode, allowing any PMC to battle each other on any Suppression map.
  • Faster download and patching code that allows us to update MAG with more content and bigger file sizes in a speedier way.
  • Redesigned versions of the Flores Basin (Raven) and Alyeska Terminus (Valor) Domination maps that include new obstacles and repaired exploits.
  • New lighting effects for more attractive and realistic environments.
  • Various fixes to address bugs or glitches to improve MAG’s overall performance.

Of course, there are a number of other additions and fixes coming with MAG v1.07, but the points listed above should whet your appetites while you wait for the full list of changes closer to the update.

The year is 2025. The optimism and harmony of the 2010s were completely eradicated by 2020. A global crisis loomed. Food shortages sparked riots, currencies plummeted, fuel reserves dwindled, and oil-producing nations began to ration what remained. It is a dark future. Governments earmarked money for humanitarian efforts, overseas security, and intelligence services which, over time, found its way the coffers of a small group of Private Military Corporations (PMCs). These three private armies (Valor, Raven, and S.V.E.R.) then began to recruit aggressively. Soldiers without a country, the contractors fight wars that never happened. This is the nature of the Shadow War.

From the award-winning developer, Zipper Interactive, comes the next evolution in gaming – MAG. A first-person, online-only shooter, MAG lets you experience battles with up to 256 real people across a global battlefield. Players join one of three PMCs fighting each other in a shadow war and can either become skilled operatives or rank up to eventually command their private army to victory. Featuring unprecedented online action of a scale never before devised with player controlled strategic assets such as calling in air strikes, mortar barrages and parachute insertions; the persistent Shadow War in MAG keeps players coming back for more.

Utilizing a sophisticated ranking system and chain of command model, MAG manages the large number of players by breaking them down into squads of eight players. Players climb their way up the chain of command to take control of their 8-person squad, then 32-person platoon, and ultimately a 128-person army.

Key Features

  • Unprecedented Action – For the first time ever, fight 256 real player battles in hi-def online combat for contracts around the world.
  • Command Structure – Rise through the chain of command, earning the right to lead an eight-man squad, 32-man platoon, and even command a full 128-man army.
  • Persistent Shadow War – Each battle victory or loss contributes to your PMCs world standing, moving them on the offensive or pulling them back to the defensive.
  • Choose an army – Three distinct PMCs from which to choose from, each with their own history, personality, and style.
  • Customization – Customize your character and begin to pursue a wide variety of combat specialties.

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