Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO Game Technology Platform, an evolution of Codemasters’ engine, and is set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction.
In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.
“The morpheme engine and tools enable fast and compelling content creation, driving Bodycount’s explosive animations to new heights,” said Bryan Marshall, CTO of Codemasters. “morpheme integrates perfectly with our EGOTM Game Technology Platform, ensuring that we hit our targeted quality levels in terms of visuals and animation efficiently.”
“We were very excited about seeing the results of our master agreement with Codemasters, and the latest, highly-praised sighting of Bodycount at E3 demonstrates the talent of the team working on the title.” said Andy Payne, VP Sales at NaturalMotion. “We look forward to supporting them as they push the FPS genre in this new, explosive direction.”
Bodycount is being developed using the EGO Game Technology platform, evolved from the award winning EGO Engine. Enabling Codemasters development talent to share tools and technology across its Studios and Central Technology teams, the EGO Game Technology Platform empowers Codemasters game designers to realise their creative visions across multiple platforms featuring cutting edge graphics, powerful AI and advanced physics systems and integrated network play.
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