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MAG PS3

Platform(s): PlayStation 3
Genre: Online Multiplayer
Publisher: SCEA
Developer: Zipper Interactive
Release Date: Jan. 26, 2010

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'MAG' (PS3) Rolls Out v1.07 Patch, Adds New Features

by Rainier on Aug. 13, 2010 @ 9:18 a.m. PDT

MAG may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players.

MAG may be massive but it is an action shooter at its core. You can run around and shoot enemies, throw grenades, and drive vehicles just like any other shooter except with MAG you’ll do it with up to 256 players. The team at Zipper was one of the pioneers of online gaming on consoles with the SOCOM franchise and they’ve used this knowledge to create a brand new server architecture to make an original game like MAG possible.

To get the patch, simply log on to MAG as normal and it will automatically begin the download.

Patch v1.07

Gameplay

  • “Happy Hour” XP Bonus has been added to give players a 100% XP bonus for their first hour of gameplay every 24-hour period
  • All “Suppression” mode maps can now be attacked by all PMCs
  • All “Sabotage” mode maps can now be attacked or defended by all PMCs
  • Added functionality that allows each game mode to have its own unique XP bonuses
  • Fixed bug that would sometimes delay the proper initial spawn times.
  • Repaired bug that sometimes inverted a player’s control scheme following a parachute drop
  • Reduced helicopter settle time and significantly increased health to strengthen their use as a forward spawn point
  • Slight increase to bunker turret damage vs. vehicles

Weapons

  • Shotgun overhaul with reduced maximum, effective and headshot ranges; small increase in magazine size, shot spread, and shoot speed following reload (12 Gauge Pump, Boudini 12 Gauge, T-195)
  • Increased initial magazine count for Sub-Machine Guns, Assault Rifles, and Sniper Rifles
  • Corrected a tuning error with assault rifle and light sniper rifle foregrips, returning them to their previous level of recoil
  • Slight decrease in reload time for KP5 Sub-Machine gun
  • Updated Light Machine Gun muzzle flash effect and increased reload time by 15% (MK46 Mod0, Apex 100, RTK-74)
  • Increased reload time by 10% for Medium Machine Guns (KP45 MG, MK43 Mod 1, PKP MG)
  • Slight decrease in crouch-fire spread for AK-74U Assault Rifle
  • Minor increase in fire-spread for ATAC 2000 Assault Rifle
  • Pistols are now held closer to the center of the screen (M9, F57, IZ-443)

Map – Alyeska Terminus

  • Repaired glitch in which players could walk through the wall on into Vent Station F without destroying the gate
  • Fixed bug that made snipers laying prone on the balcony of the “Great Wrangler Café” immune to damage
  • Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Map – Flores Basin Transfer

  • Remapped all Objectives to more closely match other Domination missions
  • Extended to roof cover for Objective buildings in Platoons 1 and 3
  • Added cover to railing in Platoon 1 building for additional Defender-side protection
  • Added additional roof panels to Objective buildings in Platoons 2 and 4
  • Added roof cover to the Defender spawn exits
  • Removed some cover located on top of the boats in Platoon 2 to improve AAA and bunker sightline
  • Changed the access points leading onto the AAA boats in Platoon 2
  • The flank route on the left side of Platoon 1 has been cut off
  • Partially obstructed segments of the flank route on the right side of Platoon 1
  • Added more sightline obstructions between the Objective building doors and the Defender spawn exits in Platoon 3
  • Blocked the direct sightline at Objective B
  • Added sight-line obstructions at Objective C and G buildings
  • Reduced the number of access points that attackers have in all Objective buildings
  • Repositioned Bravo bunker in Platoon 2 to eliminate long sightlines on multiple Attacker spawns
  • Repositioned Delta bunker in Platoon 2 to improve AAA sightline and give Attackers better spawn protection
  • Pulled back the tank traps in Platoon 1 to the Defender’s side of the bridge
  • Various collision and art fixes that prevent players from gaining access to areas that were not intended to be accessible

Interface

  • Added display to all game mode queues that show the current XP bonus attached to that queue
  • Added countdown timer to Bleedout screen to show how many seconds are left before the player’s next PMC spawn wave begins
  • Fixed display issue with “Sabotage” wherein the incorrect number of player dots were shown on the mode side-panel

Audio/ Visual

  • Improved lightmapping effects for Alyeska Terminus and Flores Basin Transfer Domination maps
  • Added “surface” sounds when driving vehicles to reflect what kind of terrain is being driven on

Technical

  • Updated patching technology to allow for smaller patch sizes when updating maps
  • Repaired crash bugs associated with spending too much time in the CNI or being killed via headshot while using it
  • Fixed display issue that resulted in dead players appearing to “float” above the location in which they died
  • Fixed bug that prevented Squad Leaders from receiving points for destroying enemy vehicles with air strikes
  • Various localization updates

The year is 2025. The optimism and harmony of the 2010s were completely eradicated by 2020. A global crisis loomed. Food shortages sparked riots, currencies plummeted, fuel reserves dwindled, and oil-producing nations began to ration what remained. It is a dark future. Governments earmarked money for humanitarian efforts, overseas security, and intelligence services which, over time, found its way the coffers of a small group of Private Military Corporations (PMCs). These three private armies (Valor, Raven, and S.V.E.R.) then began to recruit aggressively. Soldiers without a country, the contractors fight wars that never happened. This is the nature of the Shadow War.

From the award-winning developer, Zipper Interactive, comes the next evolution in gaming – MAG. A first-person, online-only shooter, MAG lets you experience battles with up to 256 real people across a global battlefield. Players join one of three PMCs fighting each other in a shadow war and can either become skilled operatives or rank up to eventually command their private army to victory. Featuring unprecedented online action of a scale never before devised with player controlled strategic assets such as calling in air strikes, mortar barrages and parachute insertions; the persistent Shadow War in MAG keeps players coming back for more.

Utilizing a sophisticated ranking system and chain of command model, MAG manages the large number of players by breaking them down into squads of eight players. Players climb their way up the chain of command to take control of their 8-person squad, then 32-person platoon, and ultimately a 128-person army.

Key Features

  • Unprecedented Action – For the first time ever, fight 256 real player battles in hi-def online combat for contracts around the world.
  • Command Structure – Rise through the chain of command, earning the right to lead an eight-man squad, 32-man platoon, and even command a full 128-man army.
  • Persistent Shadow War – Each battle victory or loss contributes to your PMCs world standing, moving them on the offensive or pulling them back to the defensive.
  • Choose an army – Three distinct PMCs from which to choose from, each with their own history, personality, and style.
  • Customization – Customize your character and begin to pursue a wide variety of combat specialties.

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