Elemental: War of Magic is set in a world filled with magic and ancient lore. As the ruler of your kingdom, you must expand your empire through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. Your worlds will be of your choosing, or players are free to create their own.
The story of Elemental: War of Magic begins with an immersive single player campaign with you being the only person in your kingdom with the ability to channel magic through mysterious shards of magic that are scattered across the world. These shards, a result of a tremendous cataclysm that occurred a century prior when powerful beings waged war across the world, are the source of much of the world’s magic.
With the powers of old now gone, you now hold the key to the use of magic in your land. As ruler of your land and a channeler of magic, you must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever-increasing power and negotiate with friends and foes alike. Other channelers in the world, whether they be of the race of Men, The Fallen or the Beasts, are also able to access magic and may not share your vision of the world.
Harnessing the technology of ImpulseReactor, ground-breaking multiplayer modes include traditional skirmish modes as well as a persistent universe mode. Additionally, integrated modding support allows players to submit maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game and become available to all players of the game seamlessly.
The game also includes integrated modding tools that allow players to create their own fantasy maps, monsters, tiles, effects and much more. The game’s story-driven campaign, written by Random House’s writing team, was made exclusively with the built-in modding tools.
“We wanted to make a game that players would be able to keep adding into for years to come,” said Brad Wardell, president & CEO of Stardock and the game’s lead designer. “With the built-in tools, players can create whole new worlds and share them with others players seamlessly from within the game.”
Besides including the sand box game and campaign, Elemental also includes a multiplayer mode in which up to 16 players can play online while taking simultaneous turns. Players can save their multiplayer games online and return to them to continue in order to support players who wish to play more epic-sized games.
In addition to the PC title hitting stores on August 24, the novel Elemental: Destiny's Embers, written by Elemental: War of Magic Executive Producer Brad Wardell, will also be available at bookstores nationwide from Random House’s Del Rey publishing division. Customers who purchase a copy of the book Elemental: Destiny's Embers will be able to download the additional, exclusive video game campaign, Elemental: Destiny’s Embers. The campaign will release in four stages, with the first component being released in September.
“Elemental has been a labor of love; a project we’ve wanted to do for many years at Stardock. Since we began development, our artists, developers, programmers and support staff have been incredible and I couldn’t be prouder of what we’ve accomplished,” said Wardell. “This project has defined our company as a seamless team of dedicated, creative professionals. Elemental is by far our finest project to date and one we’ve had an incredible amount of fun creating.”
Like all Stardock titles, Elemental: War of Magic will include no on-disk DRM and will be available for re-download and updates through the Impulse digital distribution platform regardless of wherever it is purchased.
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