Patrician IV

Platform(s): PC
Genre: Strategy
Publisher: Kalypso Media
Developer: Gaming Minds Studio
Release Date: Sept. 14, 2010

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Patrician IV: Conquest by Trade' v1.1.3 Patches Available NOW

by Rainier on Sept. 19, 2010 @ 12:33 p.m. PDT

In Patrician IV, the player takes on the role of a young merchant in the area of the Baltic and North Sea during the late Middle Age, the zenith of the Hanseatic League and its naval trading empire.

Get the Patrician IV v1.1.3 Patch off WP (150mb)

Patrician IV v1.1.3

  • Improved visual quality and detail of world map
  • Added individual textures for various regions
  • Added individual houses for various regions
  • Improved behaviour of user interface for several menus
  • Added new missions, sabotage options, marriage and family feature
  • Fixed audio sync for tutorial videos
  • Game is now paused in trade window
  • Added several new events: Fire, Castaway encounters, Harbour blockades, etc. (some events only available on expert difficulty)
  • Resolved crashes under rare circumstances
  • Event log entries can now be deleted
  • Reduced volume of money jingle
  • AI players do not comment the building of every structure
  • Fixed issues related to convoy management
  • Fixed issues related to mission assignments
  • Fixed issues while switching between Counting Houses
  • Fixed issues with automatic display resolution/refresh rate detection on some systems
  • Fixed mouse scrolling issues
  • Fixed display errors for trade routes
  • Fixed issues related to building city walls
  • Fixed volume settings not being saved properly
  • Fixed crashes due to task-switching or resolution changes
  • New shipyards can no longer construct researched vessels
  • Increased variety and frequency of sovereign requests
  • In sea battles, a sound is now played for every individual cannon fired
  • Pirates are no longer able to travel rivers with Holks
  • Improved building behaviour of AI
  • After moving from a newly founded town, the player remains a mayer in this town

Originally released in 1992 for the Amiga and Atari ST, the Patrician brand has sold over 2 million units worldwide, and has earned the respect of strategy gamers the world over.  Patrician IV will build upon the already solid reputation of its predecessors with a whole new art style combined with a redesigned and newcomer-friendly trading simulation engine.  

In Patrician IV , the player takes on the role of a young merchant in the area of the Baltic and North Sea during the late Middle Age, the zenith of the Hanseatic League and its naval trading empire. 

Starting from meagre beginnings as a small stall trader, players must use every skill at their disposal to rise through the merchant ranks and become the most powerful merchant in Europe. The authentic supply and demand-based trading system allows players to grow their business and head out to the high seas to form trading routes with other Hanseatic cities negotiating better prices for the buying and selling of goods. 

Features: 

  • Rise through the merchant ranks using your increasing fame and wealth to shape towns from small villages to glorious capitals during the middle ages 
  • Thrive based on your ability to prosper in a realistic supply and demand driven economy
  • Balance competing interests, trade routes, political turmoil, disease, weather, piracy and greedy royalty to maximise your wealth reputation 
  • Construct buildings and hire workers, stimulating demand for common and more exotic goods 
  • Fortify your convoys to hold off pirate attacks or hunt them down in realistic sea battles
  • Set up your trading routes along the Baltic and North Sea and visit bustling medieval cities such as London, Novgorod, Cologne and Bergen
  • Compete against eight computer-controlled merchants to become the most famous leader of the Hanseatic League

More articles about Patrician IV
blog comments powered by Disqus