Using the design principles from some of EA SPORTS top rated franchises, NBA Elite 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.
The new real-time physics system in NBA Elite 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.
Roger Moore made the following statement:
We are creating a game that will introduce several breakthrough features that have been missing from the basketball genre. Unfortunately, NBA ELITE 11 is not yet ready and we have made a decision to delay next month’s launch. We are going to keep working until we’re certain we can deliver a breakthrough basketball experience.
The decision to delay NBA ELITE was hard because the game has great promise. But ultimately we feel this is the right thing to do. We’ve been making steady progress on basketball for the past few years and it’s going to take extra time to make the game.
Why make this decision now? As with all of our titles, we continue to evaluate and improve the code right up until launch. Feedback from consumers is a very important part of the process . NBA ELITE had the benefit of play-testing, a demo and a lot of our own research. All that feedback revealed some concerns about gameplay polish, so we’ve listened to your feedback, and made a judgment that the game would benefit from more time in development.
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