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Gamebryo Engine Adds Web Browser And Networking Solutions

by Rainier on Sept. 29, 2010 @ 1:02 a.m. PDT

3D videogame engine provider Emergent Game Technologies announced new online capabilities for its Gamebryo and Gamebryo LightSpeed engines, including web browser and networking solutions.

The integrations with Kalydo’s browser game platform provide Gamebryo and LightSpeed users the ability to deploy their game as a 3D web browser game. Kalydo Social provides an easy way to convert downloadable online games into a browser game, removing the traditional barriers of downloading and installing associated with many PC games. In addition, Kalydo Compact’s toolset can make downloadable game files up to 50% smaller, which improves conversion rates and saves on bandwidth costs.

LightSpeed is now integrated with Jenkins Software’s RakNet 4, offering an enhanced approach to managing LightSpeed’s network back end. Recognized as the world’s leading networking engine, RakNet 4 enables LightSpeed users to access advanced object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.

Both Kalydo and Jenkins Software will join Emergent at its booth for GDC Online in Austin, TX, October 6-8, 2010, where LightSpeed integration demonstrations and feature updates will be presented. Show attendees are invited to stop by and see the Emergent team during GDC Online (booth #600).

This news comes on the heels of the announcement between Emergent and Australian independent game developer, Krome Studios, that the two companies will merge their middleware technologies and core engineering teams.  Emergent Game Technologies will be the exclusive licensor of the combined companies’ work and the roadmap for this initiative will be shared with customers and partners on October 1, 2010.

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