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Team Fortress 2

Platform(s): PC, PlayStation 3, Xbox 360
Genre: Online Multiplayer
Publisher: EA
Developer: Valve
Release Date: April 8, 2008 (US), April 11, 2008 (EU)

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'Team Fortress 2' Adds In-Game Wallet/Store Features

by Rainier on Sept. 30, 2010 @ 3:29 p.m. PDT

Team Fortress 2, part of the Half-Life 2: The Orange Box, the sequel to the game that put class-based, multiplayer team warfare on the map, delivers new gametypes, a signature art style powered by Valve’s next generation animation technology, persistent player statistics, and more.

Team Fortress 2 (TF2) is the sequel to the game that put class-based, multiplayer team warfare on the map. This year’s most anticipated online action game, TF2 delivers new gametypes, a signature art style powered by Valve’s next generation animation technology, persistent player statistics, and more.

Unlike other “class-based” games that offer a variety of combat classes only, Team Fortress 2 packs a wild variety of classes which provide a broad range of tactical abilities and personalities, and lend themselves to a variety of player skills. Play as the flame-throwing Pyro, the room clearing Heavy, or the Spy, a master of disguises. Other classes include: Scout, Sniper, Medic, Engineer, Demoman, or Soldier.

Team Fortress 2 is an excellent "sandbox" for explorations of this sort, and we've been quietly doing so for much of this last year. Some of the results of these explorations are TF "bots" — AI-driven player proxies with simulated humanlike senses, reaction times, and tactics. Although the TFBots are not yet complete, they play a pretty decent game of King of the Hill.

Badlands, New Mexico. Mann Co., the industry leader in selling products and getting in fights, today announced the deployment of the Mann-Conomy initiative to the warring mercenary factions in the ongoing global war between Builders League United (BLU) and Reliable Excavation Demolition (RED). The Mann-Conomy initiative represents the largest introduction of new items in the company's history, available for immediate trading, use, and sale.

"This brutal, endless war between BLU and RED is, of course, lamentable," said C.P. Bidwell, assistant to Mann Co. CEO Saxton Hale. "So if letting mercenaries buy, trade and sell Mann Co. products helps make this ongoing tragedy more enjoyable for both sides, then we've done our part. The Mann-Conomy initiative is, at the end of the day, a humanitarian effort."

The first update in this ongoing initiative will involve 65 new items overall-including the introduction of five new Class Weapon Kits, 18 new hats, and an all-new way to get in an additional fight during an existing one: dueling pistols.

The Mann-Conomy initiative will allow BLU and RED mercenaries to finally trade items with each other, escalating hostilities further through emotionally wrenching haggling sessions over hats.

Mercenaries who purchase items through the Mann Co. Store will not have an advantage over their rivals. "We want to make sure that our customers still have a terrific experience on the battlefield whether they buy anything or not," says Bidwell. "All the existing ways they were able to get their hands on weaponry still exist without them having to spend any money."

"Steam", a revolutionary Mann Co. technology developed in cooperation with Newell & Sons (a small Bellevue, WA based company specializing in hat-themed war simulation), utilizes a global network of pneumatic tubes that will allow mercenaries to equip themselves instantly without leaving the heat of battle. Mann Co. is currently accepting Euros, United States Dollars, and British Pounds, as all of these currencies will fit in the tubes.


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