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Football Manager 2011

Platform(s): PC, PSP
Genre: Simulation
Publisher: SEGA
Developer: Sports Interactive
Release Date: Fall 2010

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'Football Manager 2011' (ALL) Unveils New Features - Screens

by Rainier on Sept. 8, 2010 @ 3:02 p.m. PDT

With more new features than ever before, including real-time contract negotiation, a revamped training system and a number of match engine improvements, Football Manager 2011 will once again raise the bar for Soccer management games.

Football Manager 2011 will be more polished than ever this year, and Sports Interactive will again set a new standard for the genre by adding a host of new features. For the first time ever, aspiring managers can now negotiate contracts with players in real time. And by working with a multitude of real-life football agents, Sports Interactive gained an insight as to how these negotiations can be made as realistic as possible in-game. Prepare to meet different types of agents in your contract talks; each with their own personality so will therefore need a different approach.

There are still lots of other new features in FM11 that have not yet been announced. Some of these will be announced in the coming weeks, and some will be left for people to find out for themselves once preview code is available.


Newly revealed features:

  • Set Piece Creator – Much like Football Manager 2010’s Tactics Creator, we’ve now added a Set Piece Creator to the game which allows you to set up your set piece routines in a much more intuitive and user-friendly manner.
  • Press Conference revamp – Not just a new user interface, and not just 150+ new press conference questions, but also all of the previous 500+ press conference questions have been fully reviewed, with possible answers revised where necessary, leading to press conferences being more intuitive and in situ.
  • Match analysis improvements – Lots of new options available on the match analysis chalkboard, with offsides, free kicks, corners, throw ins, clear cut chances, half chances all now available to analyse via the system, as well as the option to show all of the players match actions at the same time, rather than having to look at them all separately.
  • Squad registration / squad number split – We’ve separated out the squad registration and squad numbering screens, so you can now give squad numbers to players who don’t need to be registered.
  • Newgen revamp – Newly generated players, or newgens as we call them, are now created using a new system that looks at player templates for different styles of player, as well as taking national traits into account, to ensure that the types of player in the game are constant throughout the life of your own saved game.
  • B-Team & Amateur revamp – Due to lots of feedback from our community, particularly from Spanish and Danish users, regarding the way that B teams and amateur work in the game compared to real life, we’ve had a revamp on the way they work to make them more accurate than ever before, including the chance to set up your own clubs B team at the start of the season in appropriate leagues.

With the implementation of the most intuitive training system in the series history, there is a new match preparation area of training so that managers can give their team specific areas to focus on in the lead up to a match. There are also more basic training schedules for players, and 14 different individual skill areas that you can focus your players on. Interaction with players, staff and the board have gone to a whole new level, with a host of new boardroom and backroom requests, a new player interaction module that allows the manager to have private conversations with players, as well as public conversations regarding players at other clubs.

Two years after the launch of the 3D Match Engine, players will see a number of improvements implemented for this year’s release. With over 100 new animations added, as well as more player emotions, new player models, new stadiums, pitch textures, improved lighting, floodlit night matches, more goal celebrations and lots of other extras which improve what was already the best match simulation on the market.

The other new features announced today include a revamped media module, which will keep the managers better up to date with events going on in their football world, as well as being more customisable than ever before, and the most requested feature that the Sports Interactive community have asked for in the last few years, dynamic league reputation, which makes for an even more realistic model of the soccer world.

With more new features than anyone could ever fit in a press release, Football Manager will retain its position as the most realistic, most played, annually best selling, and highest reviewed football management simulation in the world.

Football Manager Handheld 2011 will also be available for release this year on PSP, (via download only) including improvements in the tactics screen, a completely new skin, the updated database and improved match graphics.


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