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Fate of the World

Platform(s): PC
Genre: Strategy
Developer: Red Redemption
Release Date: 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fate of the World' Announced, Script Written By Dr. Who Author - Screens

by Rainier on Sept. 9, 2010 @ 11:30 a.m. PDT

Fate of the World is a global strategy game that puts the whole world in the player's hands. Players will have to decide how the world will respond to rising temperatures, heaving populations, dwindling resources, crumbling ecosystems and brave opportunities.

Fate of the World features a nail biting set of scenarios covering the next 200 years. The player must manage a balancing act of protecting the Earth's resources and climate versus the needs of an ever-growing world population, who are demanding ever more food, power, and living space. At the heart of the game are five Master Plans where you call the shots for all mankind, these include; Dr Apocalypse, where the dramatic goal is to raise the planet's temperature a lethal degree; Star Ark where the goal is to save only yourself while abandoning everyone else to whatever catastrophes await them; and Utopia where you can try to build a perfect society while battling population growth.

Indie developers Red Redemption are excited to announce that David Bishop, award-winning screen writer, Dr Who author and former editor of cult UK comics 2000AD and Judge Dredd Magazine, is writing the script for upcoming PC/Mac strategy title Fate of the World.


"I'm thrilled to be writing the script for this innovative game," says David Bishop. "It's not often you get to work on a project that's got such a powerful message embedded in its narrative fabric, yet also offers you the chance to destroy the world in dozens of different ways!"

"A game with so many narrative outcomes as Fate of the World presents a real challenge for writers. David is such an intelligent, witty and versatile writer and we couldn't have imagined a better fit," said Ian Roberts, Creative Director of Red Redemption.


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