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Faxion Online

Platform(s): PC
Genre: Online Multiplayer
Publisher: True Games Interactive
Release Date: May 26, 2011

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'Faxion Online' Unveils Its Seven Deadly Sin Zones - Screens

by Rainier on Jan. 11, 2011 @ 3:38 a.m. PST

Faxion Online will feature a full, persistent world with competitive and robust PvP play and territory control. Territory control will sport two main factions - the forces of heaven and hell - where players will engage in grand battles to vie for control of a territory and influence on behalf of their side of the conflict.

Faxion Online is a highly competitive, fully featured MMORPG allows players to become part of the classic struggle between good and evil; but with a twist. A group of industry veterans with significant experience on titles such as Shadowbane, Ultima Online and many others are developing the title. Territory control, an important and deep feature of the game, will sport two main factions - the forces of heaven and hell - where players will engage in grand battles to vie for control of a territory and influence on behalf of their side of the conflict.

Players of Faxion Online will enter a fantasy and war-torn world of Limbo where the forces of Heaven & Hell are engaged in an endless battle for dominance over the realm. Players enter the conflict by joining forces with either Heaven or Hell as they participate in the war. By conquering key locations within a persistent world, the heroes will have the ability to dominate their opponent and claim victory for their faction which will grant them great rewards. Limbo will reflect who rules any given area by displaying the environment through the lens of the faction. When the angels dominate an area, the golden rays of the sun shine down onto lush vegetation under the blue skies, and when demons are in control the world will reflect a hellish red hue where ash and ember fill the air.

An open-world persistent MMORPG, Faxion Online focuses heavily on immersive player versus player (PvP) combat, but also offers a solid player versus environment (PvE) experience that any MMORPG fan will enjoy. The game's robust Territory Control System allows the different "faxions" (representing the sides of good and evil) to constantly battle for the fate of the 7 deadly sins, which make up the seven contested zones in the game. Control of a particular zone --lust, greed, sloth, pride, gluttony, wrath or envy-- determines the nature of that sin, on a sliding gray scale, from positive (generous) to negative (selfish). While Heaven strives to implement virtuous elements of the "sin," Hell prefers the baser, more despicable foibles of man. For example, when Heaven gains control of Pride's control point, its members encourage self-confidence and competence, however, when hell gains control of Pride, the sliding scale shifts to self-important arrogance and disdain.


What would a fight between heaven and hell be without the seven deadly sins? Boring. UTV True Games, an international publisher of multi-player online games revealed today the details behind the seven deadly sins (zones) in its upcoming MMORPG, Faxion Online. Envy, Wrath, Sloth, Lust, Pride, Gluttony and Greed make up the seven zones of this unique and addictive new MMOPRG, which goes into Closed Beta later this month.

Congratulations, you have died! Players enter the world of Faxion through war-torn Limbo, and will embark on a sometimes humorous, sometimes dark (but always hell-raising) journey as they battle for control over the seven deadly sins that make up the seven zones in the game at launch.  Players will choose to fight for the armies of Heaven or Hell, and battle for the fate of the living world and the souls that still reside in it! Beyond Limbo, each zone of the game represents one of the seven deadly sins and control of a particular zone by one of the two ”factions” determines the nature of that sin on a sliding scale from positive (generous) to negative (selfish).   

Seven Deadly Sin Zones

  • Envy – From petty jealousies to consuming obsessions, the Misfortune Woods are home to the covetous and brutal Jade Hand.  The Blighted Cathedral, incessantly besieged by weaponry and constantly worn by evil, stands in defiance of the land's denizens to guard ancient treasures and to serve as the manifestation of the harsh standards by which one creature judges another.
  • Wrath – A testament to the greatest folly of humankind, the Penitent Wastes play host, jailor and undertaker to all types of beings blinded and bound by their own rage.  A home to both the vengeful and those seeking to end the violence, the great torn battlefields and rivers of blood are filled daily with the wrathful, the wicked and the well-intentioned.
  • Sloth – Alas, the grim quagmires of the Shadow Delta are too often the last new image to enter the minds of its new residents.  Sick with its own passive, mind-numbing form of desperation and the longing of all things unrequited, the astounding power of its sullen silence is every bit as traumatizing as the battles that rage on elsewhere in Limbo.
  • Lust – Pleasures of the flesh abound in the Garden of Ardor, where many have been led astray by raw desire - some more lost than others.  Unfulfilled souls wandering the garden's hedge maze endlessly seek out the embrace of others longing for the contentment they will never find. The objects of these affections often fair poorly against such aggressive passion but find it difficult to protest while their tongue is pinned from yet another unrelenting kiss.
  • Pride – Those who populate the Ascedia Peaks region believe they are the very best at everything they do and they are certain the world needs to know. Home to a tower already reaching dizzying heights, every builder here has a grand plan for improving this monument to arrogance and is willing to act as cut-throat as necessary to ensure that it is their vision which comes to pass and not the mundane day-dream of some common laborer. 
  • Gluttony – To the north of Purgatory City lies the high grass plains of the Fields of Hunger where workers tirelessly harvest crops and prepare food for their gluttonous, never-satisfied master. That which is not consumed is hauled off to rot in the great landfill where even baser creatures begin their feast. These eternally starving wretches fight over discarded, partially-eaten scraps having long-ago shed the last of their humanity.
  • Greed – The mines of Avarice Canyons are operated by twisted wretches known as Misers; the most depraved of the souls who have abandoned everything but their desire for material things. Never satisfied with what they find, they tirelessly dig only to lose more of themselves with every bauble they unearth. When any prospector accumulates enough wealth to draw attention, a brief but intense struggle ensues, the result of which is an ever-expanding treasure trove sure to attract still more thieves.

“The lore of the seven deadly sins is the crux of the battle between Heaven and Hell, so it was a no brainer that Faxion’s settings literally BE the sins themselves,” said Frank Lucero, Studio Head at UTV True Games.  “These zones offer all of the competitive combat play that players desire including PVP, innovative territory control and an ability ranking system that will keep players engaged in the timeless struggle of good vs. evil.”


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