This v1.1 patch includes all the bug fixes, changes and additions from the Temporary Patches, and also includes around 50-60 new characters (all of whom are set to debut during game time). These new characters are only available in the full installer, you do not get them if you just use the trial-to-retail patch. They are not currently available as a separate download.
(Please note that these patches are only for customers who have retail copies of the game; they cannot be applied to the trial version.)
World of Mixed Martial Arts 3 Features:
- Watching The Enemy. One of the most requested features from WMMA2 will make its debut in the new game, and that is the ability to watch matches that are being held on other promotion's shows. These matches are shown "live" as they happen, and use the same format and commentary as they would be if they were being held by the player's own promotion; therefore you can skip to the end, save reports, etc, just as you can do with your own fights.
- Super Shortlist. The shortlist feature has had a complete overhaul for WMMA3, turning it into a very useful and user-friendly tool. Once a fighter is added to the shortlist, nine tick boxes become available; these allow the user to customise exactly how the shortlist should work for that specific fighter. To make the feature as easy to use as possible, there are various extras (like being able to apply the same custom settings to everyone, to save a default setting that will be applied to everyone who is added to the shortlist, etc) included.
- Of The Night. New to WMMA3 are post-show bonus awards. For each show, whether human or AI controlled, there are potentially three awards that can be handed out; Knock Out Of The Night, Submission Of The Night, and Fight Of The Night. These are calculated by the computer and shown on screen (if awarded).
- Bad Calls. One of the smaller of the huge number of improvements to the match engine is the addition of bad calls. Although infrequent, referees can now make controversial (or just flat-out wrong) decisions during a match; primarily these revolve around too early or too late stoppages. The controversy is mentioned during the commentary itself. This feature helps add to the overall realism of the engine.
- Competitive Credibility. The first of the big game-changing features to be announced is Competitive Credibility. This is a measure of the quality of a promotion's roster and is used to simulate the fans' view of the fighters. Once a company becomes large enough to be eligible, Competitive Credibility is worked out before each show (you can also check it at any time via your Office). The calculations are quite complex, but the basic idea is that the game checks each weight class for fighters who are in the world rankings; the #1 ranked fighter may be worth 100 points, the #2 fighter worth 80, and so forth (NB: these figures are not the real ones, they are just to make the explanation easier to follow). The total number of points scored is compared to the total number of points that were available to create an overall percentage.
- Creative Striking. Creative Striking is a new stat that is found in Fighter -> Standing Skills. Very simply, it's a measure of the variety of unorthodox, unusual or spectacular strikes that a fighter can use. A fighter with a low score will be limited to using "regular" punches and kicks, whereas a fighter with a higher score will be able to start using spinning kicks, spinning elbows, flying knees and other crowd pleasing moves.
- Submission Knowledge. This is essentially the "ground version" of the last entry, creative striking. An addition to Fighter -> Ground Skills, Submission Knowledge is used as basis for knowing what submission holds a fighter has access to. A fighter with a very low score will only be able to attempt basic techniques like guillotines, whereas a fighter with a very high score will have gogoplatas, peruvian neckties and rolling kneebars stored in his arsenal. It should be noted that it does not indicate how good their skills are at actually finishing the fight with these holds, that remains the domain of their normal submission values.
- Scrambling. Key skill in reality, Scrambling has now been added as a separate stat to Fighter -> Ground Skills.
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