Sengoku

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Developer: Paradox Interactive

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Sengoku' v1.3 Patch Available NOW

by Rainier on Oct. 20, 2011 @ 11:46 a.m. PDT

Sengoku is a deep character driven strategy game set in 15th century Feudal Japan where you play as the head of an illustrious Samurai family.

Get the Sengoku v1.3 Patch off WP (10mb)

Changes from 1.02 to 1.03

AI
  • - AI will no longer constantly raise and disband levies
  • - Tweaked AI accept peace
  • - If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
  • - AI will not arrange betrothal if age difference is bigger than 5 years
Gamebalance
  • - When granting a ronin landed titles he will take his retinue units with him
  • - Civil war clans will no longer be able subjugate
  • - Added mountain pass between Kai and Shinano
  • - Execute plot that causes a join clan will no longer cost extra honor
  • - No longer possible to plot to attack rebels
  • - Plot event attack title is not allowed for rebels
  • - Vassal dislike events should not happen as often and requires that the liege is at war
  • - Vassal asking for kokujin title should not happen as often
  • - The male fertility decreases faster the more alive children he has
  • - Same ronin should not come back as often
  • - Siegeview will show effective martial for attacker
  • - Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
  • - If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall
UserModding
  • - Fixed mod path for defines.lua
  • - Added command to save map image on each autosave (debug mapautosave )
  • - Changed file name format of map screenshots taken with "mapautosave" command
  • Interface Improvements
  • - Shows a Seppuku end screen when player dies from low honor
  • - Spouse alignment in dynastic view has been modified
  • - You can no longer choose to go to location for Ronins or open diplomatic view
  • - Dynastic view no longer displays if the character is a ronin
  • - Grant interface in province view will display if you have promised a character a kokujin title
  • - Character browser will remember scrollbar alignment and sort order (Yay!)
  • - "Send Gift" interaction displays the Honor gain
Bugfixes
  • - Fixed a CTD related to resign and dynamic wars
  • - Fixed problem with dead character leading a army (issue 13657)
  • - CTD fix in foreignminister (Olle)
  • - Fixed No females with names staring with letters after K
  • - Message Rules saved when quiting
  • - Character stats should match those on selection screen
  • - Change claiming shogun placement in save file, so the information is loaded correctly
  • - A dead character should not be able to keep claiming the shogunate title
  • - Removed dead leaders from armies
  • - Fixed problem with save file saying someone claims shogunate when no character is doing that
  • - Fixed granting daimyo titles to people with max demesne size
  • - Progression update correctly when an construction time effect is triggered
  • - Fixed Event "I have fulfilled my promise" gives negative relation
  • - Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
  • - Fixed Construction ahead and behind scedule
  • - Rewrote a lot of code for the education events
  • - Fixed Incorrect succession (will no longer look at female line)
  • - Portrait in diplomacy view should update correctly when a characters becomes an adult
  • - Spouse bonuses should update correctly when a wife dies
  • - Fixed that you could get Child Has No Spouse Alert when child had betrothal
  • - Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
  • - Fixed siege stalling tooltip
  • - Remembers wars when break-away win in a civil war
  • - Fixed exposed plot
  • - AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
  • - Fixed right portrait tooltip in diplomacy view
  • - Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
  • - Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
  • - Fixed a number of crests that where incorrect
  • - Shibita characters now have correct dynasty
  • - Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
  • - Fixed educational events
  • - Liege giving out titles event is recieved from the correct person
  • - Fixed civil war bug where the two sides got the same clan name
  • - Make sure characters are in the right dynasty when a civil war leader dies
  • - No more character localized on the sea (PROV0)
  • - Fixed Unit survives battle with 0 strength
  • - Fixed lobby bug related to selecting a save game
  • - Fixed some issues with the new educational events (5539+)
  • - Fixed tooltip for exposed plot in plot view
  • - Corrected several wrong fathers for characters in the 1551 scenario
  • - Fixed bug with AI handing out daimyo title
  • - Fixed possible bug with AI giving out Daimyo title
  • - Fixed leaving faction on clan leader death
  • - Fixed bug with character having spouses while in a betrothal
  • - Fixed The end screen not always showing up
  • - Fixed Ninja missions' predicted time of completion was way off
  • - Hides super clan shield in dynastic view for Ronins
  • - Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
  • - Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
  • - Disabled shift-right click menu (was not suppose to be enabled)
  • - Fixed incorrect names in Regent Notification
  • - Fixed retinue recruitment bug that made it possible to have several retinue units
  • - Fixed stable event localization error
  • - Added some code to properly remove units
  • - Fixed some bugs with units already being deleted and causing memory violation
  • - You should no longer lose all siege commanders when reloading a save
  • - Neighbor loses trade should not trigger if the character owns that neighbor
  • - Fixed a number of errors with trade post events
  • - Fixed a number of errors in vassal asking for titles events

The year is 1467 and civil war has broken out. The authority of the Ashikaga Shoguns has collapsed and it is every man for himself in the provinces. Honor and duty vie with survival in the delicate dance of power, conquest and betrayal as you attempt to unite the land of the Rising Sun through a combination of deal-making with foreign powers, sending your powerful samurai armies into battle against your enemies, and unleashing shadowy Ninja clans under the cover of darkness to assassinate your rivals!

Key Features:

  • Control a noble family in Feudal Japan
  • Rise in influence and power within your clan and go on to claim the ultimate prize
  • Conquer and grow while rewarding your most valued retainers in your bid to become Shogun
  • Detailed historical map of Japan during the warring states period
  • Make deals with external powers, including the Portuguese and the Dutch
  • Employ the aid of powerful Ninja clans when your Samurai armies are not enough

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