IllFonic’s remake of Nexuiz features a new Victorian influenced art style that is simultaneously futuristic and sophisticated.
Nexuiz is a fast paced Arena first-person shooter with competitive game play built specifically for consoles. Featuring the innovative mutator system, players progress through the ranks opening up new mutators that allow players to alter the rules for each match. On launch, Nexuiz will feature multiplayer modes including Team Deathmatch and Capture the Flagcomplete with full competitive leader boards designed for social networking. New games modes, models, and maps will be available as downloadable content post launch.
Nexuiz is set in a galactic war fueled for centuries by the Kavussari and Forsellians. Over time the two races entered into treaties with the Herald Accord, a union between different cultures in the galaxy. Even though peace settled across their planets, the seething hatred between the races kept the fire of war simmering under the fragile truce. Sensing their newest members could spread war throughout the galaxy; the Herald Accord gave the Kavussari and Forsellians a choice. Pit their warriors against each other in the arena rather than on the fields of war, or face total annihilation. The Nexuiz was formed, a series of battle arenas on the home planets of the Kavussari, Forsellian and the desolate planet of Atavirta.
Nexuiz features a heavyweight soundtrack from artists including Flying Lotus, Dam Funk and Trisector.
“Digital distribution has opened up a wealth of new opportunities for our industry, and really given indie developers like Illfonic a chance to shine,” said Tim Walsh, Vice President of THQ Partners. “In the case of Nexuiz, we believe that gamers have been looking for an arena shooter title for a while and we think Nexuiz is just that game—and at a terrific $9.99 price point.”
The launch of Nexuiz will also benefit from an innovative marketing collaboration, leveraging THQ’s global retail and online publishing network and Machinima’s active community of dedicated gamers to drive awareness and sales of the title.
“We at Machinima are always looking for the best gaming and gamer-oriented content to share with our massive, engaged, global community of video gamers. We were very excited when we saw an early iteration of what Illfonic was creating and believe it will breathe new life into the arena-genre as a whole,” said Allen DeBevoise, chairman and CEO of Machinima. “As the world’s leading marketing platform for videogames, we were thrilled to partner with the THQ team and Illfonic to get the word out to our audience.”
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