The player has to help Vektor escape the Wii’s CPU which has been holding him captive. In making his escape, Vektor must avoid enemies sent out by the CPU. Each enemy type has different hunting patterns and intelligence, and as the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army.
“We wanted to bring back some of the simplicity and style of the old arcade games but with a modern twist”, said Nic Watt, Creative Director at Nnooo. “For some of us, it will be like reliving our youth. We want this to feel like a blast from the past with cool, stylized graphics and a great sound track.”
As the player continues through the game, old code and memories are unlocked which reveal more about Vektor’s past. This chapter will be the first in a series of escapeVektor games which will follow the adventures of Vektor inside the player’s Wii.
“This is very different from Spirit Hunters Inc, the other game we currently have in development”, said Watt. “It’s great to be working on 2 projects with such contrasting styles. Although they are very different games, one thing escapeVektor does have in common with Spirit Hunters Inc is a planned Nintendo 3DS version.
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