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Raiderz

Platform(s): PC
Genre: Online Multiplayer
Publisher: Frogster Online Gaming GmbH (EU), Perfect World (US)
Developer: MAIET Entertainment

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Raiderz' Announced - Screens

by Rainier on March 3, 2011 @ 1:46 a.m. PST

RaiderZ is an action MMORPG based on a non-targeting system, where players will have direct control over their characters and progress during battle versus the traditional "point-and-click" gameplay style.

While completing hundreds of quests, players investigate the secrets of the enemy intrusion into the peaceful world of man and join large groups of allies in large-scale campaigns against formidable monsters (so-called ‘raids’). With its highly dynamic controls, requiring manual targeting and active evasion of their opponent’s attacks, MAIET’s online game allows players to dive right into the heat of battle.

Like Frogster’s exceedingly successful title ‘Runes of Magic’, this project’s business model is also based on an item shop in which Frogster will offer players a selection of virtual items and services. Access to the software client and to the game will be for free (free-to-play). As with ‘Runes of Magic’, Frogster will carefully adapt the game to the demands of the western market.


“I am very happy about the faith MAIET is putting in Frogster. With this title, Frogster will once again raise the bar for free-to-play MMOGs. In the coming months, we will work closely with the developers in order to best attune the licence to the wants and needs of the European community”, commented Andreas Weidenhaupt, member of the executive board and Chief Licensing Officer of Frogster Interactive Pictures AG, on the acquisition of the licence.

Joong Pil ‘Venister’ Cho, CEO and Producer of MAIET, emphasised the Korean studio’s high quality standards: „I am very pleased to enter the European market with Frogster. We expect that their experience thus far will be the foundation for the success in the European service of our first game in Europe. We will put our best effort that it will be a great experience for European Gamers.“


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