Eufloria is an ambient game of space exploration and conquest that employs surprising themes of plant growth and bio mechanical evolution.
The game allows the player to explore a beautifully realized universe rendered in a style that is both unique and compelling. Eufloria's aesthetics are reminiscent of children's books like "the little prince" and the gameplay is supported by an original ambient soundtrack by Brian Grainger.
Gameplay revolves around conquering asteroids in space and using their resources to literally grow and nurture new semi-organic plants and creatures to do the player's bidding.
The player is pitched again several teams of AI opponents that all vie for the same resources and can offer fierce opposition.
The core gameplay revolves around exploring and conquering procedurally generated asteroid fields (which means that most levels will be different each time you play them), using their raw resources to grow seedlings and battle neighboring enemy forces. The ultra-minimalist aesthetic and simple mechanics make for a relaxing, accessible experience, while the devious AI and level design give it a strong tactical edge that really carries the experience.
Eufloria PSN isn’t really like other games. It has strategic gameplay, but no technology trees or complicated interface. It allows for exploration and expansion without being punished for small mistakes. It offers challenges that are fun, but in a style that can be described as “ambient gameplay”. There is conquest but there are no space marines in sight. Instead, all of Eufloria’s gameplay is based on growing your strategic and colonising life forms on asteroids that you conquer throughout the game. That is right: you are basically playing a game of intergalactic guerrilla gardening. Oh, and you engage in massive battles against enemy plant life.
- A single player campaign boasting 25 diverse levels
- A skirmish mode with 8 highly replayable additional levels
- An unlockable 3rd mode with new graphics, and tougher AI
- Procedural content that makes each play session unique
- A unique soundtrack of over 2 hours of music created by Brian Grainger, AKA Milieu
- Intuitive and almost completely mouse-based interface
- Integrated LUA Scripting allowing for enormous modding potential, to allow for additional user generated content
The improvements and additions to the PS3 version are numerous – both in huge strokes and tiny tweaks – but a few highlights include:
- New units: A new plant will automate troop movements, while a new tree type helps terraform asteroids (both visually and to change the attributes of the seedlings grown on it)
- Improved gameplay: Including rebalanced levels, improved AI, and a new 2x game speed that works like a fast-forward button
- New collectibles: Ancient Artifacts add flavor to the universe, as well as full Trophy support, natch
- More music: Including 100 additional minutes of completely new music by ambient specialist Milieu (the OST is particularly gorgeous)
- Enhanced graphics: Smoother, faster visuals with much more environmental and color diversity
- Updated controls: Completely redone PS3-specific interface and controls
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