Get the Supreme Ruler 2020 Gold/Global Crisis v6.8.1 Patch off WP (240mb)
Here's the more detailed changelog from Update 6 to Update 8:
- New Content
- New "MOD" Scenarios included (20 Scenarios)
 - New Units and Technologies added
 
 - New AI / AI Improvements
- Improved AI Military Response code / Military actions
 - AI better manages air units and Naval invasions
 - AI strategies for larger troop concentrations improved
 - Better use by AI of unit formations and larger forces
 
 - New Features
- Play on as Dictator available when losing an election
 - Idle (circling) air units now respond to Unit Requests & Hotspots
 - Added 'LOAD UNIT' command, transport will load any units in its zoc
 - Air units in overstacked airstrip will look for alternate airstrips
 - Air units will better disburse to available carriers
 - Added 'Diplomatic Alignment' effects when treaties signed/cancelled
 - Add ability to turn Third Party Diplomatic Alignment effects on/off
 - Add Language Selector to Game Options (requires restart)
 - Surrounded cities are now blockaded and lose their supply level
 - AI Regions will accept treaties and alliances less easily
 - Equipment List: Infantry Units re-balanced (less engineer-rush etc)
 - Equipment List: Garrison movement rate set to 0
 - AI will no longer send Command Units on Naval Invasions
 
 - Performance Improvements
- Improved performance of Pathfinding code by 35%, reduced memory usage
 - Improved map performance by moving unit texture loads to background thread
 - Game Performance at highest game speeds improved
 
 - Fixes / Improvements
- Fixed Save-game file size issue (files now much smaller)
 - Fixed incorrect 'victory' text box when region is defeated
 - Fixed possible hang when diplo offer maximize picked but green not poss
 - Fixed bug when Fog-of-War turned on after scenario started with it off
 - Build-to-Strength on merged units fixed
 - Base production queue value reset on owner change (possible bug fix)
 - When a center upgrade destroyed, all nodes are now also destroyed
 - When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve
 - Upon Surrender units remain in Reserve (Garrisons too); constr queue kept
 - Units should land properly at a just-surrendered airfield
 - 'OnePerHex' now enforced for airport/seapier/barracks
 - Optimized memory use of save-file compressor
 - Changed order-id sequence code to resolve possible multiplayer/mt sync prob
 - Fixed bug where scrapping river city node also scraps roads in hex
 - Fixed (hopefully) final issues with pathing lines not showing for off-map dest
 - Garrisons on a fully-garrisoned hex are now disbanded
 - Resolved MP lobby sync issue when switching between saved and scenario lists
 - Non-Tradable Techs are now enforced (ie units with non-tradable prereqs)
 - Diplo trades use removehex/newlocation properly; mp sync & 'ghost dmg' bugs
 - Fixed in-flight missiles not getting saved properly
 - Units that are marked as Favorites will show even if obsolete or replaced
 - Fixes to LOADUP order to not leave some potential units unloaded
 - Corrected a targetting/visibility bug where long range fire opps were missed
 - Corrected a case where unit opportunity fire set not used in missile firing
 - Indirect damage of multiple units in hex no longer drops below 50% in stacks
 - Full Equipment name is now shown for units
 - Removed 'Missile Storage Limit Exceeded' maintenance cost penalty
 - Fixed issue with 'bordering' not always properly set
 - Health care rating no longer defaults to 80% on cache creations
 - AI Regions will now properly use initial missile stocks
 - Changed save buffer size calculation to prevent possible overflow
 - Fixed small/rare issue with AI Neutral-Exit of standoff units
 - Fixed rare issue with air units looking for landed refueling tankers
 - Fixed upgrade and base infrastrure cost over-calculation on multi-nodes
 - Deactivated facilities were costing too much maint cost
 - Mouse Freeze on Large-Font Windows fixed
 
 
In Supreme Ruler 2020, it is up to the player to lead a nation in a world that has fallen into anarchy. In Global Crisis, players face an even more devastating and realistic experience through a sandbox-style campaign that takes into account real-world headlines for a chilling portrayal of tomorrow’s chaotic world.
Grab control of one of more than 250 territories from around the world, in a sandbox-style campaign that incorporates real-world headlines for a chilling glimpse of a world on the brink of World War III.
Key Features:
- Over 30 scenarios spread across the original campaign and the thrilling expansion as players march towards World War III
 - Control one of more than 250 territories from around the world in single-player or multiplayer modes
 - Use high-resolution NASA satellite imagery to manage your sprawling empire
 - Control hundreds of actual military vehicles using a sophisticated tactical command system
 - Realistic world using detailed diplomatic, economic, and political models
 - Great flexibility, either through modding or a limitlessly customizable Super Sandbox mode
 
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