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Supreme Ruler 2020 Gold

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Developer: Battlegoat Studios
Release Date: Sept. 18, 2009

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Supreme Ruler 2020 Gold' - v6.8.1 Patch Available NOW

by Rainier on April 26, 2011 @ 11:49 a.m. PDT

Supreme Ruler 2020 is a strategic and tactical geo-political game where direct control of the military and the policies of a nation becomes the key to survival. One of the innovative new features is the wide-open "Super Sandbox" mode, which allows players to take control of nearly any country or region of the world.

Get the Supreme Ruler 2020 Gold/Global Crisis v6.8.1 Patch off WP (240mb)

Here's the more detailed changelog from Update 6 to Update 8:

  • New Content
    • New "MOD" Scenarios included (20 Scenarios)
    • New Units and Technologies added
  • New AI / AI Improvements
    • Improved AI Military Response code / Military actions
    • AI better manages air units and Naval invasions
    • AI strategies for larger troop concentrations improved
    • Better use by AI of unit formations and larger forces
  • New Features
    • Play on as Dictator available when losing an election
    • Idle (circling) air units now respond to Unit Requests & Hotspots
    • Added 'LOAD UNIT' command, transport will load any units in its zoc
    • Air units in overstacked airstrip will look for alternate airstrips
    • Air units will better disburse to available carriers
    • Added 'Diplomatic Alignment' effects when treaties signed/cancelled
    • Add ability to turn Third Party Diplomatic Alignment effects on/off
    • Add Language Selector to Game Options (requires restart)
    • Surrounded cities are now blockaded and lose their supply level
    • AI Regions will accept treaties and alliances less easily
    • Equipment List: Infantry Units re-balanced (less engineer-rush etc)
    • Equipment List: Garrison movement rate set to 0
    • AI will no longer send Command Units on Naval Invasions
  • Performance Improvements
    • Improved performance of Pathfinding code by 35%, reduced memory usage
    • Improved map performance by moving unit texture loads to background thread
    • Game Performance at highest game speeds improved
  • Fixes / Improvements
    • Fixed Save-game file size issue (files now much smaller)
    • Fixed incorrect 'victory' text box when region is defeated
    • Fixed possible hang when diplo offer maximize picked but green not poss
    • Fixed bug when Fog-of-War turned on after scenario started with it off
    • Build-to-Strength on merged units fixed
    • Base production queue value reset on owner change (possible bug fix)
    • When a center upgrade destroyed, all nodes are now also destroyed
    • When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve
    • Upon Surrender units remain in Reserve (Garrisons too); constr queue kept
    • Units should land properly at a just-surrendered airfield
    • 'OnePerHex' now enforced for airport/seapier/barracks
    • Optimized memory use of save-file compressor
    • Changed order-id sequence code to resolve possible multiplayer/mt sync prob
    • Fixed bug where scrapping river city node also scraps roads in hex
    • Fixed (hopefully) final issues with pathing lines not showing for off-map dest
    • Garrisons on a fully-garrisoned hex are now disbanded
    • Resolved MP lobby sync issue when switching between saved and scenario lists
    • Non-Tradable Techs are now enforced (ie units with non-tradable prereqs)
    • Diplo trades use removehex/newlocation properly; mp sync & 'ghost dmg' bugs
    • Fixed in-flight missiles not getting saved properly
    • Units that are marked as Favorites will show even if obsolete or replaced
    • Fixes to LOADUP order to not leave some potential units unloaded
    • Corrected a targetting/visibility bug where long range fire opps were missed
    • Corrected a case where unit opportunity fire set not used in missile firing
    • Indirect damage of multiple units in hex no longer drops below 50% in stacks
    • Full Equipment name is now shown for units
    • Removed 'Missile Storage Limit Exceeded' maintenance cost penalty
    • Fixed issue with 'bordering' not always properly set
    • Health care rating no longer defaults to 80% on cache creations
    • AI Regions will now properly use initial missile stocks
    • Changed save buffer size calculation to prevent possible overflow
    • Fixed small/rare issue with AI Neutral-Exit of standoff units
    • Fixed rare issue with air units looking for landed refueling tankers
    • Fixed upgrade and base infrastrure cost over-calculation on multi-nodes
    • Deactivated facilities were costing too much maint cost
    • Mouse Freeze on Large-Font Windows fixed

In Supreme Ruler 2020, it is up to the player to lead a nation in a world that has fallen into anarchy. In Global Crisis, players face an even more devastating and realistic experience through a sandbox-style campaign that takes into account real-world headlines for a chilling portrayal of tomorrow’s chaotic world.

Grab control of one of more than 250 territories from around the world, in a sandbox-style campaign that incorporates real-world headlines for a chilling glimpse of a world on the brink of World War III.

Key Features:

  • Over 30 scenarios spread across the original campaign and the thrilling expansion as players march towards World War III
  • Control one of more than 250 territories from around the world in single-player or multiplayer modes
  • Use high-resolution NASA satellite imagery to manage your sprawling empire
  • Control hundreds of actual military vehicles using a sophisticated tactical command system
  • Realistic world using detailed diplomatic, economic, and political models
  • Great flexibility, either through modding or a limitlessly customizable Super Sandbox mode

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