Set in a fully enhanced two-dimensional isometric environment, Strategic Command World War I: The Great War 1914-1918 combines the ease of play and accessibility of previous releases in the Strategic Command series, while adding a number of new features, including some based on suggestions submitted by players.
1939 Storm over Europe is currently under development for release in the near future as free bonus content for Strategic Command: WWI The Great War.
Bill Runacre – Lead Designer at Fury Software - writes: “While having lots of fun designing and then playing the WWI game on the new large scale map, it kept occurring to me that this map would also be ideal for WWII scenarios. In fact it would be a crying shame not to take advantage of this amazing opportunity that we have here for a grand scale WWII campaign.”
“There is plenty of room for manoeuvre, the Battle of the Atlantic is an engrossing game of cat and mouse, and the Blitzkrieg through Poland, France, the Balkans and then into the USSR and elsewhere really is a totally new and fresh experience.”
“Even those who have played many other WWII games will find some new and interesting challenges to rekindle their passion for WWII strategic warfare”.
Suitably updated to represent the Europe of 1939, this campaign uses the WWII engine that comes with our WWI game.
The campaign starts with Germany at war with Poland, France and the UK, while the USSR looks greedily at Polish territory and the USA stays neutral. In Italy, Mussolini is preparing to join the Axis but the weak Italian army will need some strengthening if it is to become a valuable force in the war.
Subjects under discussion so far in the beta team have been the status of Poland and provision to represent the Polish armed forces in exile, the question of National Morale in a WWII context, and the effectiveness of Strategic Bombing in the war against Germany.
Players familiar with Strategic Command: WWI will know that in the main WWI campaigns National Morale is the key determinant of victory. But for WWII the situation is different as we are here looking at a fight to the finish, with total war leading to an unconditional surrender as the only likely outcome.
Together with all the improvements introduced in the WWI engine, such as unit swapping, the map zoom, air units being able to move in bad weather, it’s time for 1939 Storm over Europe!
Hubert Cater – President/Lead Programmer at Furysoftware - writes: “This campaign, like all the others in the Strategic Command series, will be fully customizable with our easy to use game editor. So players will be able to change many of the game’s features, redesign the scenarios, or even draw up new ones should they so wish”.
The extra room for manoeuvre that the grand map provides opens up plenty of exciting opportunities for action. For instance, early in the war players can explore the possibility of France attacking Germany in the autumn before Poland falls, or they can redeploy French forces to defend their country in a different manner to that used in 1940. Can they change the course of the war before Germany is ready to face them in the west?
The greater scale exponentially increases the scope for changing history throughout the war, but don’t just take our word for it.
Find out for yourself in the near future when this campaign is released as extra free bonus content for Strategic Command: WWI The Great War!
Bigger, better and expandable, Strategic Command World War I: The Great War 1914-1918 continues the award winning series that has entertained casual wargamers and historical grognards for almost decade!
Strategic Command World War I: The Great War 1914-1918 contains a number of major campaigns that span the period 1914-1918 including a monster campaign featuring the biggest map of Europe and the Atlantic yet, at over 39,168 tiles, or 384x102!
Boasting new unit types and completely new features to cover trench warfare, aerial reconnaissance, shell supplies, national morale and more, the game engine has been redesigned so that it can thoroughly represent WWI. At the same time, the engine can still be used for WWII games so that players will now have the best of both worlds.
The flagship campaigns that come with this release cover the war in Europe starting with the great German offensive into France in August 1914 and ending with the final grand battles in France and Flanders in 1918. The battles fought on the Eastern Front and in the Italian, Balkan, and Middle Eastern theaters are all fully represented too.
Strategic Command World War I: The Great War 1914-1918 provides you with the opportunity to re-write history in a war that changed the destiny of Europe but of the whole world. To win, you must manage your resources wisely, incorporate diplomacy and shrewd decisions, invest in technological research, and apply sound warfare strategies. Will you lead your forces to total victory, or ultimately fail and fall to bitter defeat?
- Trench Warfare - Units can build trenches and trench lines act to block further spotting under Fog of War
- Shells - Artillery and Rail Guns now accumulate shells each turn and may fire as many shells as they have available
- Research - Trench Warfare and Shell Production have been added to the available research types
- Reconnaissance Spotting - Recon Bombers allow you to fly spotting missions behind enemy lines, especially handy when you suspect a major offensive is in the works
- National Morale - This value can be increased or decreased by special events, combat losses, enemy and friendly territory held, and it can influence not only individual unit morale but also the entire collapse of a nation if the value drops to below critical levels
- Zoom - Game map can now be zoomed 2X from the normal display level
- WWII Customization - switching the engine to play a WWII game just takes one click in the editor!
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