Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It's up to you to decide the future of the Ark and the human race.
Bethesda & Splash Damage have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.
In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun. This change is being rolled out today and will be available worldwide.
For players who haven’t been experienced lag, we’ll still support 8v8 on all maps via a new ‘Big Teams’ configuration in Freeplay, and through custom settings in Private matches. There is no download required for this update and it will be available automatically the next time you log in to play Brink and launch either campaign or standard Freeplay matches. This should allow players new to the Ark as well as veterans to find quality matches suitable to their preferred play style.
Bethesda are also releasing an incremental update for PC players via Steam that addresses AI, GPU, and server issues.
To show their appreciation for your support of Brink, Bethesda & Splash Damage will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players.
- Blurring the Lines Between Offline and Online - Advance your character's development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.
- Groundbreaking Kinesthetics - Brink uses the familiar shooter controls that you're used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.
- Context-Sensitive Goals and Rewards - Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success.
- Virtual Texturing – Brink's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics,. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology.
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