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Dawn of Fantasy

Platform(s): PC, Xbox 360
Genre: Strategy
Publisher: 505 Games
Developer: Reverie World Studios
Release Date: September 2011

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Dawn of Fantasy' (ALL) Details Its Factions - Screens

by Rainier on May 16, 2011 @ 12:03 p.m. PDT

Dawn of Fantasy is a 3D MMORTS/RPG under development at Reverie World Studios. Set in Medieval times, the game immerses players in an intense story of a battle for supremacy in the magical realm of Mythador that include Dragons, Elves and Orcs.

Set in the massively multiplayer fantasy world of Mythador which supports its own living economic, trading, development and diplomacy systems, players will be given the opportunity to leave their mark on the land’s already war torn history when Dawn of Fantasy is launched.

Offering a fresh perspective on the fantasy RTS genre, Dawn of Fantasy will deliver a persistent world war  experience like none before.Thousands of Players living, building, exploring and fighting together to crush with AI controlled strongholds and empires,  in a rich tapestry of story-driven encounters that help to build upon the already weighty single player campaign experience. In a world that continues to trade and evolve even after logging off, Players will also be able to test their armies’ constitution in matched head-to-head, multiplayerencounters on their road to becoming the biggest city-state in Mythador.

Each of the three different races available to players – elves, men and orcs – offer a radically different playing style based on a carefully balanced system of strengths and weaknesses. With an in-game narrative driven by a dramatic historical background, Dawn of Fantasy will combine rich storytelling with compelling gameplay to provide a strategy experience to appeal to MMO and RTS fans alike.

In Dawn of Fantasy’s rich MMO universe, three races are dominant; the race of Men, the Orcs and the Elves. However, this is no simplistic copy of classical fantasy; all these races have spread around the world for generations and the tribes have adapted to their locales. Nor are these the only peoples in the world of Mythador...

Though the Elves originated in the woodlands of Bolfores’l, their culture has never been unified, forming separate communities of Wood Elves and High Elves. The former are skilled in nature lore and earth magic, the latter in alchemy, city-building and warfare. They live together in the capital city of Illas Tiltos at the heart of Bolfores’l, high in the trees of their woodland cities, but also have settled their own havens; the Wood Elves in the swamps of Erthee L’Bala,and the High Elves in the mountain strongholds of the Taltos.

The Elven military has always focused on defence. They have the world’s strongest, stealthiest archers, enchanted ballistae, and the backing of the mighty Treants in sieges, capable of crushing gates and lifting friendly units over walls. With such defenses, why would they go to war? It is whispered that their kingdom is divided, with their king kidnapped, the land sickening, and Wood and High Elves at each other’s throats... and on the borders, the Orcs await.


These Orcs are not a single race, but more a nomadic tribe of allied monstrosities. Goblins, Wargs, and Ogres are all in their service, and their focus is most certainly not on defense. With their primitive civilization, they rely more on what they can take than what they can create or grow, and their realm of Gokkholm is similarly barren and brutal. The Orc king too, was kidnapped; but he was betrayed to the humans and, on the verge of his return, murdered; since his death, the leadership of the land has been in turmoil.

In the hot south, Brakental, a city built by exiles, is manned by desert Orcs, who eschew ranged weaponry, relying on their indomitable melee forces. Meanwhile, the Swamp Orcs believe themselves to have been the first Orcs, created from the lightning striking the earth in the fertile marshes of Flattan Rol, and are huge in number, defending the great fortress of Makkada. Finally, the thinly-scattered Orcs of Thikken Dal settled in the distant western forests and learned to specialise in archery and sieges.

Finally, the diverse Men of the world are more recent arrivals from the West, settling themselves on the coast several centuries ago and rapidly spreading inland. Their capital region, Southmont, has two major cities, nestled amongst the mountains, and is rich, fertile and strongly defended. The meadows of the eponymous Rollingplain are emptier than Southmont, after Orc incursions, but are rightly famed for their cavalry. The once-rebellious region of the Wold and the city of Menthorn lie amidst coastal forestsl, known for its archers, halberdiers and siege weaponry.

The Wold is at the heart of the humans’ troubles; when the human king too died and the three races plunged into the War Without Kings, the traitors of Menthorn rose up against the state; though this mutiny was put down, growing peasant unrest implies they are at work again, even as the rogue wizard suspected of the king’s murder reappears, and the neighbouring Elves internal struggles spill out into the world.

Of course, this being High Fantasy, these are not the only races in the world: in the gold-riddled mountains of the North, the squat dwarves bide their time; while elsewhere in the world the Dragons reign. Both of these peoples will send troops to aid one of the races in battle - for a steep price.


Designed with low system requirements in mind, the Dawn of Fantasy engine will nonetheless render armies of thousands of units and hundreds of terrain objects on screen for epic battle encounters. Once the dust settles on the in game campaigns, players can try exploring their creative side by using the powerful map editor to design the fantasy encounters of their dreams.

Key Features :

  • Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers.
  • Enhanced by the latest visual technology; yet boasting surprisingly low system requirements, Dawn of Fantasy immerses players in a realistic and vivid 3D world with hundreds of different terrain objects designed to add to the realism and heighten the game experience.
  • Lead an army of a thousand in a skirmish with up to seven other players or micromanage your units to sneak into an enemy stronghold in the dead of night. Play with up to seven others in three distinct skirmish modes: Lay Siege, Stronghold Defense, and Build & Defend.
  • Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Mythador while managing a persistent kingdom and economy with thousands of other players.
  • Play as three different races - elves, men, and orcs - each of which offers a radically different play style and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay
  • Three Game Modes:
    • “Lay Siege” mode allows players to practice taking opponent’s castles, while "Defend Castle" is the opposite.
    • “Kingdom Wars” mode allows players to experience a single-player campaign.
    • “Online Kingdoms” is the main, massively multiplayer, version of the game that follows the plot
  • Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
  • Earn mana through quest completion and character development to learn new spells and counter-spells, enabling you to wield the power of the elements.
  • Level up your units through battle, learn new spells, and micromanage individual units for mounting, running, corpse looting, and battle with dozens of unique formations.
  • User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: spike traps, stone tippers, boiling oil, and wall-mounted trebuchets.
  • Combines the complexity of nearly a dozen gathering and trade possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.

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