L.A. Noire is a dark and violent detective thriller set against the backdrop of Los Angeles in the post-war years of the late 1940s and delivered with Rockstar’s signature attention to atmosphere and detail.
L.A. Noire faithfully recreates every subtle nuance of an actor’s performance, allowing players to use the classic interrogation technique of analyzing a subject’s behaviour and facial expressions in order to get to the truth. This revolutionary marriage of gameplay and technology, combined with clue-finding, and classic elements like shootouts and chases, gives players the opportunity to truly explore what it means to be a detective in the most corrupt and violent period in L.A. History.
Several standalone cases, collectibles and challenges will be released in the coming months on the PlayStation Network and Xbox Live.
"With its blend of real crime influences and noir atmosphere, L.A. Noire contains boundless potential for new stories and new cases,” said Sam Houser, founder of Rockstar Games. "The four new cases are strong standalone stories that sit perfectly alongside the main game.”
Starting today in North America and Europe, players can purchase the L.A. Noire Rockstar Pass, a new way to pre-order DLC, which gives players access to all seven paid DLC. The Rockstar Pass is available for a limited-time price of $10.00 (PlayStation Network) / 800 Microsoft Points (Xbox LIVE)—a 50% discount compared to purchasing the DLC content individually. Once purchased, the Rockstar Pass enables gamers to download all the announced DLC for free as it becomes available on the PlayStation Network and Xbox LIVE, which totals four unique cases, two detective suits and a collectible challenge. Xbox 360 Achievements and PlayStation Trophies will be available in each of the four cases.
All seven pre-order DLC options will be available to purchase from Xbox LIVE and PlayStation Network starting today with The Badge Pursuit Challenge and the Sharpshooter/ Broderick detective suits to download for $2.00/160 Microsoft Points and $1.00/80 Microsoft Points, respectively. "The Naked City" Vice case and "A Slip of the Tongue" Traffic case are also launching today. Both cases will each be priced at $4.00 (PlayStation Network) / 320 Microsoft Points (Xbox LIVE).
Two brand new cases, the "Nicholson Electroplating" Arson case (June 21, 2011) and the "Reefer Madness" Vice case (July 12, 2011), will also be available for download later this summer, each priced at $4.00 (PlayStation Network) / 320 Microsoft Points (Xbox LIVE). Inspired both by famous noir fiction and real-life crimes taken straight from the headlines, these downloadable cases will provide unique experiences for players independent of the game's primary storyline. All of the DLC will be available for purchase through the L.A. Noire Rockstar Pass, priced after the limited discount period at $12.00 (PlayStation Network) / 960 Microsoft Points (Xbox LIVE)—a 40% discount off individual DLC pricing.
As a token of thanks to fans, members of the Rockstar Social Club will also receive a free download of the Chicago Lightning Detective Suit. In addition, Rockstar will unlock the Chicago Piano machine gun for free to all players via the PlayStation Network and Xbox LIVE. Both are available now. Registration to join the Social Club is free of charge.
- Chicago Lightning Detective Suit (Social Club only) – May 17;
- L.A. Noire Rockstar Pass (limited-time discount price) – May 31;
- “The Naked City” DLC case – May 31;
- “A Slip of The Tongue” DLC case – May 31;
- Broderick Detective Suit and Gun – May 31;
- Sharpshooter Detective Suit and Gun – May 31;
- The Badge Pursuit Challenge – May 31;
- Chicago Piano Machine Gun (free community unlock) – May 31;
- L.A. Noire Rockstar Pass (standard price) – June 14;
- “Nicholson Electroplating Disaster” DLC case – June 21;
- “Reefer Madness” DLC case – July 12.
In 1947, Los Angeles was in the middle of a massive economic boom and the world was beginning to be seduced by the glitz and glamour of Hollywood’s Golden Age. At the same time, traumatized GIs were returning from the Second World War and struggling to re-assimilate into a changed society. The result was that beneath L.A.’s glossy veneer, there was actually more corruption, deceit and murder at this time than any other period in the city’s history.
L.A. Noire is the story of Cole Phelps, a war veteran who fought in the Battle of Okinawa, the last and bloodiest battle of World War II. Awarded the Silver Star for bravery, Phelps is shipped back to the states and uses his recovery time to re-evaluate his life and what he’s achieved. He decides to join the LAPD, becoming a patrolman. Recognizing an opportunity, the department fast-tracks Phelps for success in part due to his investigative skills but mostly because of his war record – though Phelps is generally the first to admit he doesn’t want any favors for his time in the War. Phelps’ rise through the ranks of the LAPD forces him to confront the darker side of humanity, and puts him face-to-face with his own fears as a result.The overarching story unfolds across a series of self-contained cases, each successfully solved case is a step up the ladder bringing Phelps greater success, but also bringing him closer to the true criminal underworld of L.A., until he is embroiled in events far beyond his control, revealing the truth about the dark heart of post-war Los Angeles.
Throughout L.A. Noire players work on different desks in the LAPD, and instead of conventional missions or levels, gamers play specific cases from each desk. At each desk, players will be assigned a different partner, who in addition to participating in the story as it unfolds, will also assist with suggestions as to how to pursue the clues in each case as needed.
The foundation of L.A. Noire is a brand new technology called MotionScan that enables you to capture and scan every nuance of a real actor’s facial performances and put them right into the game itself. It provides a level of realism, detail, performance and emotion never seen before in a videogame, and brings them to life in a totally new way. This goes beyond the limited grid of data points delivered by traditional motion capture – these are the actual performances themselves, scanned and placed onto our digital characters. This marriage of gameplay and technology allows players for the first time ever to truly feel like a detective, reading the emotional behavior of every character. Furthermore, MotionScan lends itself perfectly to this type of game: one that focuses on characters and performances where everyone has something to hide.
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