Set in the massively multiplayer fantasy world of Mythador which supports its own living economic, trading, development and diplomacy systems, players will be given the opportunity to leave their mark on the land’s already war torn history when Dawn of Fantasy is launched.
Offering a fresh perspective on the fantasy RTS genre, Dawn of Fantasy will deliver a persistent world war experience like none before.Thousands of Players living, building, exploring and fighting together to crush with AI controlled strongholds and empires, in a rich tapestry of story-driven encounters that help to build upon the already weighty single player campaign experience. In a world that continues to trade and evolve even after logging off, Players will also be able to test their armies’ constitution in matched head-to-head, multiplayerencounters on their road to becoming the biggest city-state in Mythador.
Each of the three different races available to players – elves, men and orcs – offer a radically different playing style based on a carefully balanced system of strengths and weaknesses. With an in-game narrative driven by a dramatic historical background, Dawn of Fantasy will combine rich storytelling with compelling gameplay to provide a strategy experience to appeal to MMO and RTS fans alike.
The words ‘fantasy’ and ‘economy’ might at first appear to make strange bedfellows, but strategy gamers know that being in full command of your economy will win you a war; even when losing the battles.
There are five resources to collect in Dawn of Fantasy - food, wood, gold, stone and influence. Each is gathered at a player’s cities and then used, in varying amounts, for the production of buildings and/or units; with the exception of influence. Influence only features in the Online Kingdom mode and is gained through successful quests and PvP warfare – or alternatively through purchase through the online store. It’s a hugely-powerful resource, able to boost construction, give powerful upgrades, or unlock new content from the online store, including new quests, mini-campaigns, exotic units, and perhaps even entire races and game modes.
Each of the three races gains its resources in different ways. Most traditional are the humans, who mine gold and stone, chop wood, and gain food through hunting, livestock and summer farms. The Orcs’ economy is similar, though more primitive; though they still mine and chop trees, they are hunter-gatherers, able to survive just on warg meat and foraging, making them a hardier race in prolonged, aggressive campaigns. Finally, the Elves still mine and gather, but get their wood and food from a symbiotic relationship with their surroundings year round, meaning they find defending much easier.
Players’ starting resources aren’t just affected by their race, but where they choose to start; different regions give bonuses to different resources; for example a mountainous region may be good for mining and highly defensible, but poor for hunting and farming. Moreover, players can trade resources within their guild or sell them in the persistent global market. Not all regions have access to all resources, meaning trading with, or conquering, other regions is not only an attractive prospect, but all the more necessary to survive.
To the winner go the spoils; Dawn of Fantasy will allow gamers to indulge their darker side by looting the corpses of their fallen foes from the gory battlefields, as well as pillage the hapless NPC town encountered during sieges to replenish invading forces. During quest instances, players can choose to employ a more tactical approach to gain an edge in battle by cutting down part of their military power in return for additional farmers and horse carts, to gain the access to precious resource nodes.
Designed with low system requirements in mind, the Dawn of Fantasy engine will nonetheless render armies of thousands of units and hundreds of terrain objects on screen for epic battle encounters. Once the dust settles on the in game campaigns, players can try exploring their creative side by using the powerful map editor to design the fantasy encounters of their dreams.
Key Features :
- Complete dozens of story-driven quests in services of kings, wizards, and fellow adventurers.
- Enhanced by the latest visual technology; yet boasting surprisingly low system requirements, Dawn of Fantasy immerses players in a realistic and vivid 3D world with hundreds of different terrain objects designed to add to the realism and heighten the game experience.
- Lead an army of a thousand in a skirmish with up to seven other players or micromanage your units to sneak into an enemy stronghold in the dead of night. Play with up to seven others in three distinct skirmish modes: Lay Siege, Stronghold Defense, and Build & Defend.
- Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Mythador while managing a persistent kingdom and economy with thousands of other players.
- Play as three different races - elves, men, and orcs - each of which offers a radically different play style and has been given a deep, compelling mythology, a dramatic historical background, and a spectrum of complex political ambitions that drive the story and gameplay
- Three Game Modes:
- “Lay Siege” mode allows players to practice taking opponent’s castles, while "Defend Castle" is the opposite.
- “Kingdom Wars” mode allows players to experience a single-player campaign.
- “Online Kingdoms” is the main, massively multiplayer, version of the game that follows the plot
- Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
- Earn mana through quest completion and character development to learn new spells and counter-spells, enabling you to wield the power of the elements.
- Level up your units through battle, learn new spells, and micromanage individual units for mounting, running, corpse looting, and battle with dozens of unique formations.
- User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: spike traps, stone tippers, boiling oil, and wall-mounted trebuchets.
- Combines the complexity of nearly a dozen gathering and trade possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
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