Here is the list of fixes in v12.0.3:- Added new function above the league totals section (league setup) to import league totals from a selected year
- Tweaked "Assign fictional player contracts" function
- Fixed several issues in the major league roster set (need to start new game for changes to apply)
- Fixed crash when looking at the coach search & shortlist
- Fixed crash when entering front office screen at a low screen resolution
- Fixed OOTP 11 league import
- Fixed Rule 5 draft eligibility
- Fixed several cosmetic problems
- Fixed AI problems when rehab assignments ended
- Fixed morale hits for players on rehab assignments
- Fixed information popups
- Fixed problems with sound the first time starting the game after installation
- Locking a player to a minor league level now also prevents promotion to the majors
- Removed real lineups / transactions option for pre-1901 leagues
- Full setup installer will automatically update older data files, no need to uninstall when upgrading
Leading off OOTP 12's impressive lineup of features is a complete roster set, from the major leagues to the rookie level. Thousands of real players, from power hitter Albert Pujols to young pitching phenom Stephen Strasburg, are individually rated based on updated statistics and realistic contract data. All of 2010's top draft picks are included too.
"OOTP 12 is the culmination of many years spent watching baseball games, poring over statistics, and figuring out how to capture the complex essence of the sport in a sim," said lead developer and lifelong baseball fan Markus Heinsohn. "We've included so many cool new features in this version that we expect even long-time OOTP players to stop every so often and say 'Wow, I didn't know I could do that,' even months from now."
OOTP lets players run a major league team from top to bottom, setting lineups and pitching rotations, determining defensive and offensive strategies, and making dozens of game-time decisions, such as when to steal a base or employ a hit-and-run. A play-by-play text stream, combined with a visual representation of what's happening on the field and such audio effects as the crack of the bat and the roar of the crowd, make an OOTP game session feel like a radio broadcast.
Between games, players define scouting budgets, make trades, handle the amateur draft, scour the waiver wire, sign free agents, negotiate contract extensions, demote underperforming players to the minors and call up hot prospects, manage team finances, and more. Many tasks can be delegated to computer-controlled personnel, letting players focus on the aspects of baseball management that appeal to them most.
OOTP also features solo or online play, an historical mode featuring all seasons from 1871 through 2010, the ability to create custom leagues stocked with fictional players, a staggering set of league HTML reports, and a realistic statistical engine based on modern baseball theory such as DIPS (Defense Independent Pitching Statistics). Athletes perform in a consistent, realistic manner over ten, twenty, even fifty simulated years, letting players watch as their own Hall of Fame grows before their eyes. OOTP's innovative FaceGen feature also allows fictional players' photos to automatically change with age and when they switch teams.
What's new in OOTP 12?
- Revamped Financial System - Contract negotiations are more realistic and fun with revamped artificial intelligence (AI) and the ability for players to now employ vesting options, buyouts, minor league split contracts, signing bonuses, and more performance bonus options.
- Improved trading AI includes the option for trades to include remaining contract payments, and a new Financial Settings tab in the fictional league setup screen lets players easily see if their custom financial settings will work. A new player development screen offers a snapshot look at the player development budget, the organization's positional depth chart, and more.
- Online Leagues - With minimal clicks, players can apply to manage a team in an online league or set one up as a commissioner. Online leagues can be made public and advertised within the game, and several key improvements increase the upload and download time of data.
- Greater Immersion and Realism - Players have new ways to interact with the athletes on their teams, and expanded storylines add to OOTP's "alternate history" feel, with a new league newspaper screen that puts the latest league news in one handy place.
- Historical leagues have also been improved with optional real-life transactions, as-played lineups, and automatic calculation of league total stat output modifiers, which keeps the simmed results in line with reality. In addition, all leagues now have a simulation module in which two clubs can be matched up for a certain number of games. That last option is perfect for seeing how teams from different eras would have fared against each other.
- Other Core Engine Improvements: recoded parts of the in-game AI, making it the most challenging ever in an OOTP game; improved in-game sound, adding better quality sound files and more variation; improved player evaluation AI, resulting in more realistic AI roster moves; recoded parts of the trading AI; recoded parts of the scouting engine; improved injury and recovery system; WAR (Wins Above Replacement) as an included statistic; a playoff roster for more realistic team transactions; a greatly enhanced world database structure, resulting in more realistic fictional league and player creation; and more.
OOTP 12 is available now for PC, Mac, and Linux with a $39.99 price tag.
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