Captain America: Super Soldier

Platform(s): Movie, Nintendo 3DS, Nintendo DS, PlayStation 3, Wii, Xbox 360
Genre: Action/Adventure
Publisher: SEGA
Release Date: July 19, 2011 (US), 2011 (EU)

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'Captain America: Super Soldier' (ALL) Details The Environments - Screens

by Rainier on June 25, 2011 @ 2:37 a.m. PDT

In Captain America: Super Soldier players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II.

Players will become Captain America as he faces the Red Skull and his army in an epic third- person action adventure set in the darkest days of World War II. Wielding Captain America’s legendary shield, gamers will engage in free-flowing combat and acrobatic platforming to infiltrate Hydra’s mysterious castle and battle the infamous Iron Cross, the forces of Hydra, and a host of nefarious enemies serving the Red Skull. As the First Avenger himself, players must defeat the evil scientist Arnim Zola and his wartime experiments, combining powerful melee combos and shield attacks to devastating effect.

Captain America: Super Soldier combines a highly athletic combat system with fluid platforming and a highly tuned suite of shield attacks, as Cap explores a massive castle turned military installation. His shield can be employed in numerous ways: taking out multiple enemies at once, deflecting incoming fire back at enemies, solving puzzles, and scaling walls. Players will be able to launch shield-first into the fray with the superior force of the world’s first Super-Soldier at their fingertips—and they’ll need every bit of that strength to overcome a castle that’s both an acrobatic playground for the Captain’s physical prowess and a house of mystery with enemies and danger at every turn.

Captain America: Super Soldier - Dossier 1 - Environments

In this all new behind the scenes feature for Captain America: Super Soldier, Art Director at Next Level Games, Barret Chapman gives us a behind-the-scenes look the various environments players will experience while playing Captain America: Super Soldier.

The motivations of our villains is really what drove the decision to set our game in Zemo's Castle. We needed a place where Red Skull could set Arnim Zola up to conduct his research.  


In the comics there is a long standing power struggle between Red Skull and Baron Zemo, so it seemed fitting that the Skull would have usurped his rival’s ancestral home for the benefit of Hydra. 


Inspiration was taken from the Ksiaz Castle in Poland. During WW2 the castle was home to Project Riese. An underground complex was created to construct Hitler’s headquarters and armaments factories.  


We loved the idea of a secret underground complex and thought a similar setting would work perfectly for what our villains were up to.  Visually we loved the look of the Castle proper as well, as it had the sense of history and varying types of architecture that we were looking for.  


The designs for the main areas of the castle are all driven by the story, the Labs, the Cellblock, the Thermal Plant all service the main narrative. The other areas were conceived as mission objectives with the goal to inject as much history and visual back-story as we could into the castle.


What would Cap do if he found himself here? What are Zola and Hydra actually up to? How did they go about constructing the underground complex…where did the materials come from?  


These were all questions we needed to answer to create a plausible, immersive setting for the game. The exercise of answering these questions provided us with a bunch of cool locations to populate the rest of the castle.  


Once these settings were established we worked with Christos Gage to string the narrative through and tie it all nicely together.

Written by Barret Chapman, Art Director, Next Level Games

SEGA has signed film star Chris Evans to voice the title role in the upcoming action adventure Captain America: Super Soldier. The actor’s likenesses will also be used in the game, which is based on the seminal and iconic franchise from Marvel Entertainment.

The original story for Captain America: Super Soldier is being penned by noted comic, film, and TV writer Christos Gage. The primary writer for the Marvel’s Avengers: The Initiative series of comics, Gage has written numerous books for major Marvel characters, including Siege: Captain America, Iron Man, X-Men, Spider-Man, Civil War: House of M, and Union Jack.

Gage wrote his original story for Captain America: Super Soldier so that the setting exists within the same world as the upcoming movie of the same name, but he infused the game with immersive twists designed to enhance gameplay with all-new cinematic action sequences.

The preeminent Super Hero introduced during the WWII era, Captain America was created by the legendary team of Joe Simon and Jack Kirby in 1941. The iconic hero actually predates the Marvel name by 20 years, first being issued by the company’s predecessor, Timely Publications (later known as Atlas Comics). Over 200 million Captain America issues have been sold in 75 countries and the shield-wielding hero is a key member of the Avengers alongside comic book icons The Hulk, Iron Man, and Thor starting in The Avengers #4 in 1964.


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