Set in an entirely new universe crafted by New York Times best-selling author R. A. Salvatore, Kingdoms of Amalur: Reckoning is brought to life visually through the trademark visceral style of renowned artist and Spawn creator Todd McFarlane. With a sprawling explorable world and deep RPG gameplay at its core, Kingdoms of Amalur: Reckoning adds a new level of intense action combat to the genre and a one-of-a-kind advancement system as players unfold and evolve their destiny through constant character customization.
“Reckoning is just the beginning of the deep, expansive lore and massive world that is Amalur,” said Curt Schilling, Chairman and Founder of 38 Studios. “We’re working with iconic visionaries who have trailblazed the direction of their respective fields. Todd McFarlane lends his expertise to inspire the game’s bold art style and combat design, R.A. Salvatore created the deep, immersive history and culture of the world, and industry-icon Ken Rolston forges the expansive systems that RPG fans know and love. Reckoning has developed into something amazing and beyond my wildest dreams -- I cannot wait to share it with gamers across the world next February.”
Kingdoms of Amalur: Reckoning is being created under the leadership of Ken Rolston, lead designer of the open-world RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
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