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League of Legends

Platform(s): PC
Genre: Online Multiplayer
Developer: Riot Games
Release Date: Oct. 27, 2009 (US), Oct. 30, 2009 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'League of Legends' Touts 15 Million Subscribers, 500k Simultaneous Players

by Rainier on July 26, 2011 @ 1:55 p.m. PDT

League of Legends is an online multiplayer session-based game that combines elements of role-playing and strategy genres with addictive battle action. In League of Legends rival teams will compete against one another for victory on highly stylized battlefields and landscapes.

After an age of warfare, the superpowers of the land of Valoran have come together to form a governing body that will settle all disputes behind the closed doors of the Institute of War. Their task is a noble one — to lift the impossible weight of bloody war off the shoulders of the world and place it upon a select few — The League of Legends. On the Fields of Justice, legendary Champions forge alliances and resolve their differences in battle arenas. In the League there is one rule that reigns over all else: Winner rules all.

In League of Legends, players take on the role of a persistent Summoner avatar that gazes upon the battlefield from above and influences battles by taking command of a chosen Champion. During each online multiplayer play session, gamers will choose one of dozens of unique Champions wielding diverse skills and abilities, and engage in fast-paced team-oriented combat to bring their foes to ruin. Champions will gain levels, items, and abilities that enable them to slay their opponents and augment the strength of their allies by battling with enemy minions, foul beasts, deadly turrets and enemy Champions. Players also advance their Summoner’s rank and power to gain new abilities and items, assisting their Champions in battle.

League of Legends emphasizes team-oriented gameplay and players must work together in order to defeat the opposing team. Players will be able to communicate easily through in-game lounges and chat rooms, and forums will act as a conversational hub for a wide variety of discussions amongst community members. League of Legends will feature custom-built multiplayer support including matchmaking, stat tracking, clan support, anti-cheat systems, dedicated in-game ladders and Leaverbuster technology. In addition to extensive multiplayer features, League of Legends will include a single-player mode where players can learn how to play and practice new strategies by engaging robust Bot-AI.

League of Legends developer Riot Games revealed that more than 1.4 million players log on to enjoy the award-winning PC game every day. With over 15 million registered players, an average of ten games of League of Legends start every second of every day. As the first season of competitive League of Legends play comes to a close, the number of active players each month has grown to over four million.

“We are extremely proud and appreciative of the devoted League of Legends community which has grown substantially over the last year and a half,” said Brandon Beck, CEO of Riot Games. “We’re committed to continuing to match their dedication with our relentless focus on ongoing enhancements to the player experience with great new features, content, and polish – and we have some very exciting surprises in store just around the corner.”

The League of Legends service currently operates servers in North America and Europe. Peak concurrency between the two platforms totals over 500,000 simultaneous players. In addition:

  • Every day, over a million games of League of Legends are played, most consisting of two teams of five players.
  • Gamers spend 3.7 million hours in-game enjoying League of Legends every day.
  • The official website for League of Legends receives over 6 million page views per day.
  • 1.4 million people like League of Legends on Facebook, and League of Legends videos have nearly 100 million views on YouTube.
  • Over 1,690,000 viewers tuned into the online broadcast of the League of Legends Season One Championship, with concurrent viewership peaking at over 210,000.

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