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Fat Princess

Platform(s): PlayStation 3
Genre: Action/Adventure
Publisher: SCEA
Developer: Darkstar Industries, Inc.
Release Date: July 30, 2009

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Fat Princess' (ALL) Developer Folds, Comes Back As Carbon Games

by Rainier on July 6, 2011 @ 11:29 a.m. PDT

Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved princess from the enemy dungeon. There's a catch though: your adversary has been stuffing her with food to fatten her up and it's going to take most of your army working together to carry her back across the battlefield.

There's a catch though: your adversary has been stuffing her with food to fatten her up and it's going to take most of your army working together to carry her back across the battlefield.

Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. Your goal is to rescue your beloved princess from the enemy dungeon. There's a catch though: your adversary has been stuffing her with food to fatten her up and it's going to take most of your army working together to carry her back across the battlefield.

You can switch between five different character classes literally at the drop of a hat: the fearless Warrior, the steadfast Archer, the mystical Mage, the tireless Worker, and the deadly Priest. In order to triumph, players must combine their skills and work together. The name of the game is cooperation, whether it's helping another player drag a log back to your castle, manning a battering ram to smash through the enemy's front gate, or building a human pyramid to scramble over the walls.

Carbon Games is an independent developer, free to make the games we want on the platforms we want, and interact with the public the way we want. This is the primary reason why we wanted to "go indie" at this time.

Until recently Carbon Games were the core team of Titan Studios, and after that mission was completed we knew we wanted to continue working together as a group. We are (alphabetically) Dawna Baltins, Weng Chen, Matt Endsley, James Green, Branimir Karadzic, and Ken Klopp. Together we are Carbon Games.

We're still here in Seattle, and very eager to return to making small unique games the way we made Fat Princess. In fact, we've already started!


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