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inFAMOUS 2

Platform(s): PlayStation 3
Genre: Action
Publisher: Sony Computer Entertainment (EU), SCEA (US)
Developer: Sucker Punch
Release Date: June 7, 2011 (US), June 10, 2011 (EU)

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'inFAMOUS 2' (PS3) Developer Acquired By Sony

by Rainier on Aug. 2, 2011 @ 12:05 a.m. PDT

Cole MacGrath makes his electrifying return in inFAMOUS 2, taking the franchise to all-new heights in an immersive open world action adventure that offers a more visceral, emotional and powerful take on the true superhero experience.

inFAMOUS 2 continues to redefine the superhero tale, drawing players even closer this time around to the experience of being Cole MacGrath, an everyman turned superhero. inFAMOUS 2 introduces advanced elemental superpowers,  a devastating new melee fighting system, destructible urban environments, a vibrant, dense and interactive city with over 100 simultaneous characters on screen, and much more.  The electrifying new sequel brings to life the true superhero experience with a dynamic open world environment, cutting-edge graphics, large-scale gameplay moments and powerful cinematic sequences.

The next chapter continues the saga of Cole MacGrath as he takes a dramatic journey down the coast to the Southern city of New Marais, where he faces a new, darker entity, known only as "The Beast."  Testing his will and super-power potential, Cole must fight his way through New Marais and find the answer before the problem finds its own solution.  Throughout his journey Cole is once again faced with the choice to use his extraordinary abilities to save all of mankind or follow a more chaotic and destructive path.   This time around, Cole's karmic choices will directly affect the outcome of the story, providing for two vastly different endings and gameplay experiences.  During this leg of his journey, Cole can once again fluidly and freely navigate the city, scaling nearly every surface with dynamic parkour moves.  New Marais takes the open world genre to new heights and offers players a unique and evolving playground.

Sucker Punch Productions joins the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS). The addition of Sucker Punch Productions furthers SCE's long-term commitment to creative excellence in game development exclusively on PlayStation platforms and marks the sixteenth studio to join the SCE WWS family.

Based in Bellevue, Washington, Sucker Punch Productions is the developer of the Sly Cooper series for the PS2 and the inFamous franchise on the PS3, with combined franchise sales surpassing seven million units worldwide. Best known for signature creative talents, including award winning animation and art direction, visual style, immersive storylines, strong characters and highly interactive worlds, Sucker Punch has created some of the most successful games in PlayStation history.

Building on an already strong working relationship between Sucker Punch and Sony Computer Entertainment America, the acquisition brings a studio that has pioneered open world technology innovation formally into the PlayStation family and adds another creative force within SCE WWS. Its day-to-day operations will continue to be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio. Financial terms of this arrangement are not disclosed. 

"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. "The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year."

"We've enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions. "As a part of the Sony Computer Entertainment group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences."

Key Features:

  • True Superhero Experience – Wielding god-like superpowers, discover what it means to be a true superhero with powerful cinematic sequences, stylized graphic cutscenes and epic boss battles which help bring Cole’s story to life.
  • Advanced Super Powers – Featuring a complete overhaul of the power system from inFAMOUS, experience what it’s like to be a full-blown superhero with enhanced electrical attacks, an improved melee fighting system and a host of new superpowers.
  • All-New Open Dynamic World – Explore a virtually dense and more vibrant open world, set in the southern city of New Marais, with an increased level of interactivity, featuring over 100 simultaneous characters on screen, new gangs, destructible buildings and collapsible environments.
  • Enhanced Urban Exploration – Utilizing a highly-polished mo-cap and animation system to make climbing and exploring flow more fluidly, freely navigate the city and traverse nearly any surface with new fluid and dynamic parkour moves.

The inFAMOUS 2 Hero Edition will be available at retailers everywhere for $99.99 MSRP. inFAMOUS 2 for PS3 system will be available for $59.99 MSRP.


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