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Super Monday Night Combat

Platform(s): PC
Genre: Action
Developer: Uber Entertainment
Release Date: Winter 2011/2012

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Super Monday Night Combat' Announced - Screens & Trailer

by Rainier on Aug. 30, 2011 @ 12:15 a.m. PDT

Super Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future!

Get the Super Monday Night Combat Trailer off WP (60mb)

In Super MNC, the rules have changed. It has much more of an emphasis on strategic play. Each Pro levels up during the course of the game, gaining power as money is accumulated. Pros now boast five skills, upgradable three times. Weapon and skill lethality has been lowered to encourage team play. All Pro skills from Monday Night Combat have been reworked, replaced or rebalanced. Super MNC will also have an ever-expanding host of Pros. The new trailer highlights the first three. Each Pro will also have a growing number of different cosmetic changes that can be mixed and matched. The endorsements system has been greatly expanded and we've added a new 'Products' system to give your Pros new and unique ways of playing them.

Super MNC's art style has been upgraded. The materials used give it a slightly more realistic look. The arenas are set in more natural environments and really help the characters pop off the background. However, don't think we've lost the tone, Mickey Cantor and the crowd will still cheer you on as your rack up your bot kills.

Super MNC will be free to play. There are no gating mechanisms that will force you to pay or bother your friends. The vast majority of items can be earned by playing Super MNC!

Uber Entertainment plans on treating the game as a service and new content will be released often. Super MNC at one year old will be a very different game from Super MNC at its official release.

Uber Entertainment will be having a beta "soon" after PAX Prime 2011.

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