Players will relive the epic journey of Danny Cheng, a young aspiring martial artist, as he rises through the ranks of international fame and stardom. Aided by his trusted Sifu, Danny will discover the secrets of Kung Fu and become the most popular martial arts stuntman Hollywood has ever known.
In a ground-breaking rethink of fighting games, players will use their full body or a controller to learn authentic martial arts techniques and level up Danny’s fighting abilities, as they improve their own knowledge of Kung Fu. Players then put their skills to the test on the movie set, where Danny takes part in dramatic fight choreographies and performs in explosive action sequences. With multiple movie sets and plots to explore, colorful characters to be met along the way, Danny’s own overarching storyline, as well as a platform for learning real martial arts in a fun and engaging way, Kung Fu Superstar will open up a world of possibilities to players of every background.
There's two things that you will mostly be doing in Kung Fu Superstar.
- Learning Martial Arts
- Fighting in the movies
The training gameplay will be very different to what you've come to expect from most "self development" type games. It will be a very story driven and interactive experience. The teacher character, probably the most important character in the game, is likeable, believable and comes with his own distinct personality and back story, which Danny discovers over the course of the game. He is also very clever and observant as he will utilise motion control technology to provide meaningful and accurate feedback to the player. This will be an authentic, engaging, story driven and highly interactive experience.
The fighting gameplay follows Danny's stuntman career in Hollywood and Hong Kong as he starts off small, taking on low paying jobs in b-budget movies and works his way up to international stardom. In the single player campaign Danny will work through the various fight choreography sequences from the different movie contracts he will be auditioning for. In the Director's cut mode the fight choreography script is fixed, so Danny has to make sure he sticks to it. In the Improv mode things are a bit more freeform (and challenging) as Danny gets to choose how to approach each situation to achieve maximum combat efficiency and drama. Fighting is possible either with traditional controls or motion controls and players can even swap between control devices on the fly!
For the Kickstarter Pitch Video, Gameplay Video and many other details on the campaign, please visit the project’s Kickstarter page.
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