Players engage in frenetic one-on-one battles with various enemies, using timed martial arts moves (i.e., punch/kick combos) to stun opponents and drain their health meters.
Matches are highlighted by battle cries, colorful light flashes, and slow-motion effects; when players’ character is knocked out, a brief cutscene depicts him falling down the side of a mountain.
- Rhythm-based combat mechanic. Easy to grasp yet challenging to master, the cinematic gameplay seamlessly blends a series of escalating karate battles with a simple, human story.
- Three playable characters. Three endings. Three suitors vie for Mariko’s love: A fearsome Brute, a noble Monk, and her brave True Love. Rescuing Mariko as the Brute is within the grasp of beginning players, but the most satisfying and romantic ending can only be unlocked by winning as the True Love.
- Highly replayable. Innovative “three suitors” system offers a compact 40-minute single-playthrough experience – yet it challenges players to keep trying again, unlocking more difficult achievements and endings as their skill improves.
- Unique real-time score by Christopher Tin tells the story of each fight through the music. Authentic Japanese instruments and lthemes associated with each character let you “hear” the onscreen action.
Kateka will be available for 800 Microsoft Points/$9.99.
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