Chasing Aurora started out as a bird-flying racing game, prototyped in late 2010. By spring 2011, Broken Rules managed to receive public funding from the city of Vienna for developing a three-part series of games set in the Alps. Soon afterwards, a first multiplayer prototype based on the children’s game of "tag" was implemented. The multiplayer mode was supplemented by a single player campaign, and racing made place for exploration and brawling.
Broken Rules also developed the story arc at that time. The game was developed with Ginkgo, Broken Rules' in-house game engine. In mid 2011 Broken Rules received the offer to bring the game to the recently announced, new Nintendo console as a launch title. An offer impossible to resist, thus work started on a Wii U-specific multiplayer-heavy game.
Communication is key - in Hide and Seek, the team is up against the Wii U GamePad player, who steers the Golden Bird on the Wii U GamePad. It is the Golden Bird's task to hide from all the other players until the time runs out. The team, on the other hand, has to find the Golden Bird and snatch away Aurora's Gem it is carrying.
- Three different multiplayer game modes based on classic children's games.
- A single player mode that is a race against the clock.
- Unique physics-based flight inspired by the age-old dream of human aviation.
- A fresh and mysterious world to explore.
- Outstanding 2D vector- and pixel-based art style right in the middle between origami and pop-up book.
- Original sound track composed by and performed on Alpine instruments by Christof Dienz.
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