TERA raises the bar, setting new standards in the gaming industry. It is a visually stunning world with graphic quality above all other games in the industry. You will experience a new ground-breaking gameplay system where stereotypes of traditional MMORPGs will be broken. You will have full control over the attacks and the fate of your enemy. No more "pointing and clicking" and playing combat relay with the enemies. Furthermore, not only do you control the action, TERA is also set in a world where the players will dictate the flow of the economy and individually impact the community environment.
In TERA, players master their destiny in a richly detailed game world with a pioneering dynamic combat system. Individual player actions can transform the balance of power in a world where old rivalries are erased, and disparate races must form a common federation to stave off destruction by marauding monsters and warring gods.
You become part of the realm of Arborea, created by the Ancient Gods. You defend your race in a fantasy world where your creators, descendents of the Ancient Gods, have warred upon each other centuries ago. Join forces and become part of a vast world in constant conflict, where new battles and weaponry skills will leave you grasping for more as you become immersed in the realm of Arborea. Take charge and become the hero the world seeks!
TERA Recaps Successful First Closed Beta Test
The weekend started with the En Masse team spending Friday evening in the office watching the world of TERA come to life as players began to appear in-game. The team was struck and delighted to see players come into the game and instantly start swinging their weapons wildly. Right off the bat, expectations for an MMO were shattered as players found that clicking their mouse didn’t activate some UI element or start a cooldown timer, but instead fired off the slash of a sword or a bolt of energy.
This being the first large-scale test of the game, though, the weekend was not without some hiccups. The team experienced a few crashes while settling on their platform and game configurations. In addition, players worked together and formed virtual lines to kill the evil Vekas. Such queuing was not ideal or intentional, but did serve as a good learning lesson for the developers. When thousands of players collide, the unexpected happens. These are the elements that make MMOs so great and yet so challenging to develop and perfect. The En Masse team learned a great deal from CBT1 and will put those lessons to good use as we ramp up for CBT2.
Players were given the opportunity to explore the game’s opening sequence, the Island of Dawn. They dove into play, learned their skills, and jumped into TERA’s action-packed combat. They battled monsters and demons while searching for clues about the fate of the federation’s greatest hero. After conquering the island’s challenges, they forged ahead to Arcadia, where they helped broker a fragile peace with the faeries, uncovered the existence of the secretive Scions of Lok—to say nothing of their ties to the deva bandits in Oblivion Woods—and rendered aid to the embattled soldiers in the Valley of Titans, fighting off the Gutrend kulkari tribe. Their investigation continued as they followed clues about a secret base in Oblivion Woods, where they learned the truth: the Scions of Lok planned to wrest control of Arcadia from the Valkyon Federation. The cult’s plans didn’t end there, though, and the Scions launched an assault on the last federation outpost in the Celestial Hills—one narrowly defeated by our heroes.
Here are two points that stood out from CBT1:
- The female castanic warrior was the most popular race and class combination.
- In Oblivion Woods, players encountered their first Big-Ass Monster, or BAM, a basilisk. The basilisk accounted for nearly two-thirds of all deaths during the course of the beta test, and is certainly telling of the unique challenge BAMs present to players, as well as the challenges presented by TERA’s unique skill-based combat system.
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