Following in the step of the other successful crowd sourced projects, Wasteland is looking to the fans of classic role-playing games to realize this long awaited sequel.
Wasteland was set in a dangerous, post-apocalyptic world in the American Southwest. Over the course of adventures rangers would receive promotions, acquire new skills and equipment, then face new challenges with outcomes that changed depending on the strategy used to defeat them. The game featured a strong storyline which required painful decisions by players; and a storyline that allowed for maximum re-playability. Wasteland 2, with your participation and insights, will recapture all that and provide more. It'll finally be the game worthy to be a Wasteland sequel, as challenging and rewarding as the original, with all added capacity and dazzle of games today.
"I have waited a long time to make this game, and I now have my dream team put together to help make it a reality," said Brian Fargo of inXile Entertainment. "I had the main storyline created by Jason Anderson, the co-creator of Fallout. We have Mike Stackpole and Alan Pavlish aboard who were the main designers of the original Wasteland. Mark Morgan is doing the music and he composed the score for Fallout 1 and 2. And we have the fantastic talent of Andree Wallin helping with the concept art."
The original Wasteland, released in 1988 has been widely held as one of the top RPGs of all time. IGN named it one of the top 25 PC games of all time and it was short-listed for inclusion in the Smithsonian Institution’s current “Art of the Computer Game” exhibition. inXile has stated that Wasteland 2 will stay true to its roots. The game promises to be a top down, turn based, tactical RPG, similar to its predecessor. The player will be forced into moral dilemmas and will need to deal with the consequence of their actions throughout the game. Not all decisions are a net positive but it’s up to the player to decide which course they take.
With Wasteland 2 being fan funded, inXile has said they will be focused on working closely with the established Wasteland fan community and their Kickstarter backers to create the game the fans are asking for. To Brian Fargo, this is more than just a sequel to Wasteland; “This is a chance to move the power back to the developers, allowing us to make genres of games that publishers just will no longer support.” Brian Fargo went on to say, “This Wasteland sequel exists only because of the fans have pushed us to make it happen. As excited as we are to make the game, it's the fans' excitement that matters the most, and their quotes say it all."
To do this game right, InXile needs to raise $1 million, but you'll notice the funding request is $900,000 and that is because Brian Fargo has offered to fund the last $100,000 if need be. That’s a lot of money needed, but not when compared with the budgets of most full scale RPGs made today. The original game sold over 100,000 copies—on the Apple ][ and Commodore 64 platforms back in the day. If everyone who played it then backs the project at the most basic level, the game is on.
But InXile is looking ahead to what it can do if you all back this project in force. At $1.25 million, the money will go primarily into making the world bigger, adding more maps, more divergent stories and even more music.
At $1.5 million, the world gets even bigger. You’ll have more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We’ll add more environments, story elements, and characters to make the rich world come alive even more. We will even be able to bring Wasteland 2 to OS X for Mac lovers. And after $1.5 million the sky is the limit.
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