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Asura's Wrath

Platform(s): PlayStation 3, Xbox 360
Genre: Action
Publisher: Capcom
Developer: CyberConnect2
Release Date: Feb. 21, 2012 (US), Feb. 24, 2012 (EU)

About Rainier

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'Asura's Wrath' (ALL) Criticized By Hindus For Trivializing Religion

by Rainier on March 5, 2012 @ 2:20 a.m. PST

Once a revered deity, Asura was betrayed by his fellow gods and stripped of all his powers. Consumed by anger at the injustice he has suffered and swearing vengeance, Asura discovers he can use this fury to his advantage and turn it against his enemies.

Inspired by Asian mythology and fused with science fiction, Asura's Wrath will redefine the action genre by delivering unprecedented levels of dynamism, drama and interaction.

By channeling his inner rage, Asura is now able to unleash devastating attacks and wreak havoc as he battles against the deities who have wronged him and their earthly forces. Inspired by episodic dramas, Asura's Wrath will be split into distinct sections with gameplay and narrative unfolding as one and building to a final climatic conclusion.

Hindu statesman Rajan Zed, in a statement in Nevada (USA) today, said that such trivializing and reimagining of highly revered symbols and concepts of Hinduism was not okay as it was upsetting for the devotees.

Zed, who is President of Universal Society of Hinduism, urged the video-game developers not to unnecessarily drag Hinduism just for mercantile greed. Developers were welcome to use Hinduism related themes but the information should be based on its actual ancient texts.

Rajan Zed pointed out that “Asura’s Wrath” showed Durga (who gets murdered) as the wife of Asura; while in Hinduism, Durga was one of the major deities, honored as savior of the world from evil, who destroyed buffalo-demon Mahisasura, a well-known asura. Asura was a hero in “Asura’s Wrath”, which also featured refashioned Hindu concepts and symbols of Brahmastra (Brahma’s missile, which appeared in Epics), Mantra (Vedic hymn) and Naraka (hell). Asuras found mention in ancient Hindu texts of Rig-Veda, Brahmanas, Puranas and Epics, Zed added.

Zed further said that religion was one of the most complex and powerful force of human life, so we must take religion seriously. He argued that freedom of expression was important, but faith was something sacred and attempts at belittling it hurt the devotees. Video-games developers should be more sensitive while handling faith related subjects, as these games left lasting impact on the minds of highly impressionable children, teens and other young people and thus seriously affected the outlook and thought process of our next generation.

Rajan Zed noted that unless the developers could accurately and authentically deliver religious imagery and symbolism, they should not unnecessarily poke into religion. Entertainment, escapism, etc., being the purposes of video-games, it was tough for developers to do justice to religion and treat it fairly or provide it with the real depth it needed. Video-games did not appear to be an appropriate platform to discuss God seriously and added to more confusion in young minds about the already misunderstood arena.

Zed stated that, however, video-games industry was welcome to immerse in religion but taking it seriously and respectfully and not attempting at refashioning religious concepts and symbols. He or other Hindu scholars would gladly provide genuine seekers from video-games industry the resources they needed for their study and research regarding Hinduism.

Key Features:

  • New type of action game – Asura’s Wrath will seamlessly blend action and narrative and will adopt an episodic nature, more akin to a TV drama series.
  • Relentless action – Asura’s Wrath keeps placing gamers in tight situations and says ‘now get out of that’.
  • What the…? – Unique enemies and planetary sized bosses will continually challenge players’ expectations.
  • Innovative setting and story – Fusing Asian mythology with sci-fi, Asura’s Wrath’s universe will be truly unique.
  • Collaboration with CyberConnect2 – Continues Capcom’s strategy of partnering with the best developers to produce titles to complement its own internal projects.

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