Rebellions are best put out with a few legions of zombies … but if you’ll need this particular province at a later time, you’ll live to regret some of your easy decisions.
The story behind Masters Of The Broken World is perhaps telling of today’s return of the videogames industry to its glorious roots: one talented designer builds a prototype in his garage (Alexey Bokulev); one curious publisher picks it up for a local Russian release (Snowball Studios), to receive 80%+ ratings from the press and the community; finally, one stubborn producer (Alexander Souslov) puts this designer together with the determined indie team that has an excellent proprietary engine (Unicorn Games Studio), to discover that an indie fund is willing to pay not only for the full-cycle production of a proper re-make. And look Mum, no hands – here we come!
Masters Of The Broken World is often written about as one of the first children of the new age of publishing - where opportunities of direct digital distribution make it possible to create games focused just on the quality of the gameplay, and not the marketing noise that surrounds the traditional games business. It seems that nowadays, especially in the indie scene, one can recoup the budget without selling one’s soul to a multi-national publisher who knows how to screw up one’s product by trying to make it appealing to the retired Estonian schoolteachers in order to reach the ultimate mass market bonanza. How do you make a profit making games? Well, you make it by making good games, it’s that simple.
Masters Of The Broken World will arrive via traditional retail in Russia, Poland and Germany, with the international version become available digitally in the rest of the world. A Collector’s Edition, featuring the complete art-book and the encyclopedia of the Broken World, is also in the plan for the retail markets with a possibility to order from the US together with a free copy of the extensive German or Russian dictionaries.
More articles about Masters Of The Broken World