In 1995 gamers were introduced to crazy world of Worms, the madcap, turn-based strategy game from the twisted mind of Andy Davidson. Fast forward seventeen years and everyone’s favorite invertebrates are back!
This addition introduces four different classes, Soldier, Scout, Scientist and Heavy, into the game. Players will eventually be able to unlock a total of 16 worms (4 of each class) to choose from to go into their teams, which makes it possible for a player to take any combination of classes into the game. Players will be able to use a team of all four of the same class if they prefer, or mix and match classes to get the best results.
The introduction of dynamic water within the game introduces new and unique hazards to players. Dynamic water features in an array of new weapons and utilities and it can also appear already on the landscape in matches. For example, dynamic water could appear as a deposit within some landscape that, once destroyed, releases the flowing torrent of destruction. Unsuspecting worms are swept across the landscape and those unfortunate enough to end the turn submerged take damage as they slowly drown in a watery grave.
Physics objects are destructible items that possess devastating effects. Interaction with these items allows players to plan fiendish strategies and devise new and cruel ways in which to defeat their opponents. The physics objects can have different properties when they explode. For example toxic items will disperse clouds of noxious gas when disturbed, causing damage to all worms in the immediate vicinity. Some will explode and cause flames to spew out, setting fire to the landscape and burning any nearby worms. Finally, some objects contain H2O and we know what trouble that can cause!
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