Compared to traditional MMOGs, Core Blaze is highly action-oriented. Players survive using evasive maneuvers and working together to perform coordinated attacks. Core Blaze was developed with gamepad support from the very beginning to accommodate the degree of skill and cooperation required – as there’s no room for mindless button mashing.
Players can freely equip their character with different weapons between battles, allowing them to potentially master each of the four weapon styles: sword and shield, great sword, dual blade, and long bow. This allows teams to strategically adapt to difficult situations. As well, individuals won’t be locked into playing a tank or long range role.
In Core Blaze, adventurers will discover exciting, unpredictable events and experience a world that changes in real-time according to their actions. With many side quests and areas that vary depending on progress, weather, and time, players may face completely different situations in the same location.
Gamania announced Core Blaze: The VIP Experience – a private press demo day taking place at an off-site event during E3, on Thursday, June 7th, to showcase their open-world, Unreal Engine 3 powered, action MMO game for the first time ever on US soil.
A new gameplay demo was created exclusively for the VIP Experience and will give lucky previewers hands-on access to never-before-seen content, like intense multiplayer co-op and battle modes, as well as new instances with new missions and bosses across every corner of the game’s vast, vivid world. Following its world premiere at the 2011 Gamania Game Show in Taiwan, Core Blaze received an unexpected amount of positive feedback from US and European press. Taking heed, Gamania promptly expanded their original gameplan and began localization for an English-language version of Core Blaze.
Core Blaze: The VIP Experience will give reporters a break from the busy show floor, as they relax in plush demo pods and become fully immersed in their ever-changing surroundings. Appointments may be limited, but Gamania is coming in full force -- the venue will be transformed beyond belief, designed to reflect in-game aesthetics like changing weather patterns and situational gameplay.
Its free customization alters the core gameplay experience dynamically depending on various factors, such as the player's current level, choice of combat style and weapons, geography and map environment, monsters’ element, and even the weather and time of day. Changing any factor produces a new quest line and outcome, which will change the player's strategy, even when entering the same map at a different time of the day. Players will also find that Core Blaze relies heavily on teamwork. Each instance is designed for teams of up to four players, who will need to instantly react to each other’s combat style in order to achieve the most effective results. However, party modes will allow more than four people to a team.
Core Blaze has more than the typical grind and level system found in most MMORPGs. Players are able to develop their own skills when battling monsters. The combination of the player’s own element, weapons used, geography and weather of the instance, all contribute to the effectiveness of each attack. Instantaneous strikes, attack tempo, angle of attack, and even the compatibility with team members, are critical in achieving success in the game.
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