Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.
Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.
Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.
Heroes & Generals takes a cue from the long tradition of multiplayer WWII shooters, but seeks to reinvigorate a genre that some might say has fallen into stagnation. We aim to refresh the genre with the help of the community and beta testers.
The Reto-Moto team has been involved with high-profile action titles in the past, but Heroes & Generals represents the team’s first opportunity to immerse players as active contributors in the ongoing development process. Over the course of beta testing all community members can share feedback on everything game design-related, from map layout to weapon handling. Mass participation and feedback will provide priceless guidance towards our efforts, helping to fine-tune a game that players desire.
Heroes & Generals is stable, scalable and fully playable in a browser, ideal for hosting a massive range of players, yet it offers state-of-the-art graphics and sound thanks to the proprietary Retox engine. The game is also accompanied by original music from award-winning composer Jesper Kyd, known for his outstanding scores in Assassin’s Creed, Soul Calibur V, Borderlands and Hitman.
Heroes & Generals is build for multiple platforms all connected to the same massive universe. The action part of the game is playable on PC, and the strategy part of the game is accessible on PC and iOS/Android through the free app Heroes & Generals: Mobile Command. In the first version of the app, players will be able to get a live overview of the Campaign showing enemy and friendly Assault Teams movements, and the build-in chat client they allows them to stay in touch with their brothers in arms 24/7 from virtually anywhere. In the next version of Heroes & Generals: Mobile Command players will be able to move and manage Assault Teams in the app as well.
Fans interested in participating in the closed beta test can now enlist for a Beta-key now at the Heroes & Generals community site.
- The main game, ‘The War’ is running on a central server.
- The warserver keeps track of resources and which forces occupy which areas of the theatre of war (which to start with is northern europe).
- The players can interact with the server in various ways to influence the outcome of the war.
- The basic gameplay is the action game. In it’s form a pretty much standard multiplayer fare, with a team-based domination as the core gamemode (Assault/Defense). The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
- Players who play the game in a more tactical way will rise in the ranks to become a commander.
- Commanders will have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser (right now it’s flash but would probably be turned into running in 3d at some point) and via a smartphone (Android at the moment but nothing is in the way for making it for iPhone/Win7Mobile).
- The mobile apps enable the commander to send orders to ongoing battles from anywhere. If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
- Casual games will play a role as well. These are available to all players. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).
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