“FORGE is pure PvP, bringing strategic MMO gameplay to fast-paced FPS multiplayer while removing the tedium and randomness of grinding and ‘rolling’ for hits,” said Timothy Alvis, COO/CTO of Dark Vale Games. “We’ve taken inspiration from some of the greatest pure shooters of all time, like the original Half Life and Unreal, and folded in the best parts of MMO PvP from games like World of Warcraft and Dark Age of Camelot. The result is a multiplayer experience that is unlike anything else on the market, an experience people have been asking for, even expecting, and we plan to make it a reality.”
In FORGE, powered by Epic Games’ Unreal Engine 3, a malicious being named The Devourer has swallowed the great pantheon of gods. Seeking escape, the trapped gods have deceptively turned great warriors into zealous adherents and placed them on a faceless world called FORGE, where every champion’s death feeds the immortals power. Choosing one of five unique warrior classes, the player must battle head-to-head against others in a bid to free their god from the clutches of The Devourer. Armed with a set of powerful and unique abilities as well as a mystical and deadly ally, each warrior must overcome the varied challenges of FORGE where every victory is a sacrifice and every sacrifice brings them one step closer to freedom.
FORGE’s focus on skill as a determining factor for success means that individual player ability decides who lives and who dies. Players will need to use their reflexes and aim to annihilate opponents while also leveraging deeper strategy, tactics and MMO-style abilities to decide how to attack and when to defend. The game will feature zero level grinding, making it fast-paced to play while also providing a lower time commitment threshold, thus allowing players to progress and enjoy multiplayer on a more level playing field.
“Dark Vale Games is a small, independent developer, and working with the talented teams at SuperGenius and Digital Confectioners with Unreal Engine 3.0 allows us to deliver AAA quality in gameplay, technology and visuals while maintaining our indie attitude and price point,” said David Domm, CEO of Dark Vale Games. “We’ve all been waiting for years for a game to come out that combined the strategy of MMO PvP with the thrills and instant satisfaction of an FPS. When it didn’t arrive, we decided that we would have to make it ourselves.”
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