Prepare to embark on a journey unlike none other, literally. After choosing one of six unique story lines, players become the protagonists of their own individual stories in Age of Wushu. Every action bears a consequence and every NPC has his or her own opinions about each player. Players will also be in control of where and how to hone their skills in Wushu. Players can choose one of eight martial arts schools to train, or invade another school to steal knowledge not offered at their current alma mater. Training can even take place offline by choosing one of 30 offline activities to keep a character progressing in-game as an NPC.
Snail Games reported that, in the first 12 hours after launch of open beta in China for Age of Wushu, the company acquired another 500,000 players and had $215,000 (USD) in item sales.
Without the traditional MMO crutch of levels and classes, it is impossible to predict the outcome of a fight. Yes, that means that beggar on the street can be a traveling Grand Master! With over 5,000 equipment upgrades, 32 guild sites, 17 professions and a range of amazing aerial combat, Age of Wushu will puts each player in control of their experience.
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