Ourfirg is a story driven game which takes place at a well created extraordinary 3D open world with a consistent mythology. The player takes the role of an enigmatic figure, beginning his adventure from a mystic monks' society. As the story unfolds, the player becomes a witness to the eternal battle between good and evil; and guides his hero to the fulfillment of his divine destiny.
Ourfirg is set in a fantasy, fictional, fully explorable world in day and night. Residential areas, rural areas and many other explorable areas form much of the game's world. Places which highlight the mythology of the world, with significant importance in the storyline are there to be discovered by the player. With a large variety of assets and locations, including: Oracle, Monks' Residences, Caves, Villages, Forests, Castles, House Interiors, Docks, Prisons, Islands, Towers; prepare to discover a live, consistent world with a strong mythological background.
Be ready to immerse yourself in the the fictional universe of the game and guide your character through the game's storyline. Explore the game's world, interact with various characters and objects and solve many kinds of puzzles. The simple and intuitive interface of the game allows a smooth gameplay and the player to fully enter in the game world. Ourfirg will have a typical adventure interaction system: interact with objects (get, open, use, exam etc items), talk with NPCs, inventory system. Our design goals are oriented to one-click-one-command interaction. Furthermore, the user will take part in combats, with a simplified, efficient combat system.
Located in the Monks' Community, you are informed that the Master of the Order wants to talk to you. Passing through the forest, you reach the Village and meet him there, on the roof of the Great Tower. He assigns you a mission, knowing that only you can help. Time has come for you to repay your debt to the mortals. You begin your adventure knowing only that you have to go to the Oracle and to talk to someone about the Ourfirg...
- 3D graphics based on original concept
- 3rd person camera
- cut scene videos
- director oriented in-game cinematics
- real time animated action
- original music score
- rich sound fx
- voice over
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