The creeping Bleakness is threatening to replace the vivid world Tink loves with a grey monochrome vista inhabited by unpleasant creatures utterly devoid of colour. Armed with the colours red, green and blue, which give him the power to manipulate enemies’ emotions and the nature of objects around him, Tink embarks on an unforgettable journey to restore the rich rainbow of life to his world.
“With Tink we wanted to create the kind of game that we miss playing in today’s climate of violent combat and bleak post-apocalyptic worlds,” said Johannes Roth, CEO and Founder at Mimimi Productions. “Our aim is to give players the same kind of feeling we had when we first played games like Banjo Kazooie, so it made sense to give our hero the power to bring colour back into his world, just as we want to do with gaming. We’re sure there are lots of other gamers out there who want it too!”
After 6 months of intense pre-production, Tink has recently entered the full production phase of its development, with the team now readying to present the first playable prototype to the crowds at GamesCom in Cologne, Germany, this August.
“At Mimimi Productions, we’re convinced that playtesting is one of the most important parts of modern game development,” said Dominik Abé, Game Director at Mimimi Productions. “We’re very excited and of course nervous to be showing a playable version of Tink for the first time at GamesCom, and we can’t wait to have the feedback from the players. But first we have a lot of hard work to do!”
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