MechWarrior Online lets players command at will: go head-to-head online alone or with friends in high-octane Conquest and VS modes. Band together and form your own Mercenary Corp, invite friends and battle other player-made Merc Corps for prestige and power. Pledge your allegiance to one of the five great houses and fight for control of precious Inner Sphere planets.
You will play a key role in a dynamic and ever-changing universe where player exploits impact the world around you and daily story updates and frequent content additions create epic changes to the Inner Sphere universe and its many inhabitants.
MechWarrior Online delivers a rich online experience, rewarding everything a player does with experience points, C-Bills, unlocks, and recognition. Upgrade skills and refine your role in gameplay using an all-new leveling system, and up-to-the minute detailed player statistics allow you to compare, track and share your progress with other players.
The Jenner JR7 is a Light, 35 ton ‘Mech with a max speed of 118 km/h. Quick, agile, and with an impressive weapons loadout of four medium lasers and a short range missile 4, the Jenner can make quick work of larger opponents. The jumpjets merely add to the flexibility of this 'Mech.
While not outfitted with much in the way of armour, the Jenner lives by the motto ‘Speed is life.’ Holding still is a death sentence, thus Jenner pilots must become familiar with weaving through opponents, turning to fire at their exposed backs.
Heat management, and knowing to always move, and always find your opponents weak spots are key to becoming a successful Jenner Pilot. The Jenner has a very small amount of armour, however. Getting caught in a bad turn (or worse, holding still) will see your ’Mech torn apart in seconds. Always stay on the move, always manoeuvre, always shoot their backs. Use your jumpjets to get out of bad situations, or jump into the middle of the enemy, and then jump out.
The ultimate skirmisher, the Jenner is perfect for picking apart larger enemy ’Mechs. Running in ‘Flocks’ is advised, as even a pair of Jenners can disrupt an entire enemy team.
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