Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-oriented combat; a gorgeous, living world full of constantly evolving dynamic events; customizable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals — all with no monthly subscription fee.
In the few months since Guild Wars 2 launched we’ve sold more than three million games and since ArenaNet has introduced the new Fractals of the Mists dungeon experience, brand-new PvE and PvP maps, events of all sizes, our Lost Shores world event, and two massive holiday events.
You can read more about how ArernaNet intends to improve the game in a new blog post from Colin Johanson, development team lead at ArenaNet. You can also watch a video preview where Colin discusses big plans for GW2 in the first six months of 2013.
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