The player takes on the role of a convicted murderer, who with the help of a team of more than questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures – chapter by chapter a story full of intrigue and surprising twists unfolds. But when life and death are in the player’s hands, how far will they go to reach their goals?
Originally scheduled for summer 2013, then pushed back until Nov. 2013, Daedalic has now delayed their turn based RPG game to early 2014.
"Of course we want to ensure the highest quality, even if we tread on new ground; and most of all, we want the players to enjoy the finished game," Kai Fiebig says, Senior Producer of Blackguards. "All the time we've gained now will be used to put as much effort as possible into improving the game. We'll optimize performance, implement new features and also polish the visuals."
On this journey the protagonist is accompanied by more or less loyal companions; scoundrels and thieves like the half-elf Niam (and her latent drug addiction) or the lecherous wizard Zurbaran.
The first turn-based RPG by Daedalic Entertainment unites the studio's suspenseful storytelling and unique characters with gripping battles in elaborately crafted 3D-environments. In taxing campaigns the player takes part in a dark story full of doubt, betrayal and loss, delivering more than 40 hours of adventure in Aventuria.
Whether the player chooses to go into battle as a mighty warrior, a clever wizard or a skillful hunter, the first battle isn’t far away. Over 180 individually crafted battle maps full of interactive objects and strategically complex situations lead the player to exotic locations and put them through deadly trials.
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